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| http://www.npc.edu/ecdcha1/_disc1/00000c5e.htm
| | == 1000 vs. 999 == |
| http://www.npc.edu/ecdcha1/_disc1/00000c64.htm
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| http://newmedia.qcc.cuny.edu:8081/FA06/ET_710_TEA1/AMathew85/_reqdis/0000000a.htm
| | Does the player have to just reach 999 (place a tetromino while at level 998), or does the player have to clear a line on 999 (thus reaching 1000)? --[[User:Tepples|Tepples]] 22:01, 9 August 2006 (EDT) |
| http://newmedia.qcc.cuny.edu:8081/FA06/ET_710_TEA1/AMathew85/_reqdis/00000009.htm
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| | Both TGM and TAP freeze at 998 as if it were x99 and wait for a final line clear before moving to 999 and ending the game (stopping the timer).--[[User:Mat|Mat]] 19:54, 22 August 2006 (EDT) |
| http://newmedia.qcc.cuny.edu:8081/FA06/ET_710_TEA1/AMathew85/_reqdis/0000000a.htm
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| | Just so nobody thinks it's weird, Doubles mode exists in TGM2 with the use of a title screen code so it was technically not introduced in TAP, bringing the number of new game modes down to 2. --[[User:Colour thief|Colour Thief]] 16:16, 23 August 2006 (EDT) |
| http://newmedia.qcc.cuny.edu:8081/FA06/ET_710_TEA1/AMathew85/_reqdis/00000009.htm
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Revision as of 02:01, 23 April 2007
1000 vs. 999
Does the player have to just reach 999 (place a tetromino while at level 998), or does the player have to clear a line on 999 (thus reaching 1000)? --Tepples 22:01, 9 August 2006 (EDT)
Both TGM and TAP freeze at 998 as if it were x99 and wait for a final line clear before moving to 999 and ending the game (stopping the timer).--Mat 19:54, 22 August 2006 (EDT)
Just so nobody thinks it's weird, Doubles mode exists in TGM2 with the use of a title screen code so it was technically not introduced in TAP, bringing the number of new game modes down to 2. --Colour Thief 16:16, 23 August 2006 (EDT)