Talk:Quadra: Difference between revisions
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:it doesn't ignore time. it just means time for like thirty something seconds. [[User:65.6.69.235|65.6.69.235]] 01:26, 28 December 2006 (EST) | :it doesn't ignore time. it just means time for like thirty something seconds. [[User:65.6.69.235|65.6.69.235]] 01:26, 28 December 2006 (EST) | ||
Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account. | Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account. | ||
right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. [[User:65.6.69.235|65.6.69.235]] 14:05, 28 December 2006 (EST) | ::right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. [[User:65.6.69.235|65.6.69.235]] 14:05, 28 December 2006 (EST) |
Revision as of 19:05, 28 December 2006
"inbetween line clear animations top players have been seen to process tetrominoes of upwards of 260 TPM."
Er, isn't it somewhat hypocritical to write down a speed that ignores the time for line clear animations? I mean every single non-controllable frame is more time for the player to rest and think.
- it doesn't ignore time. it just means time for like thirty something seconds. 65.6.69.235 01:26, 28 December 2006 (EST)
Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account.
- right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. 65.6.69.235 14:05, 28 December 2006 (EST)