Talk:4-wide construction patterns: Difference between revisions

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The only rules so far:
The only rules so far:
1. No I pieces are to be used in any pattern.
1. No I pieces are to be used in any pattern.
2. The patterns only take duplicate pieces into mind. (Triplets are implausible in modern randomizers)
2. The patterns only take duplicate next pieces into mind. (Triplets are implausible in modern randomizers)
3. No figures will lead to a 020 end pattern because that will force the usage of an I piece.
3. No figures will lead to a 020 end pattern because that will force the usage of an I piece.
4. No soft dropping.

Revision as of 12:49, 18 February 2007

i'm not sure what all of this means. could you detail what the article is about any? 72.150.62.175 21:30, 17 February 2007 (EST)

This is a work in progress that is not even close to being finished yet. Basically, I'm detailing construction patterns involving 3-celled wells, soon to include 4(this in no way seeks to exclude 5+ celled techniques, but rather complement them). This serves as a visual representation of what a player sees in their head while they are stacking. A fast player is often unaware of these images because they have acquired this skill through experience. It's purpose is to enable a player to see patterns in advance and the end result the moment they look at a playfield position and the upcoming next pieces.

The two figures in each diagram are mirrors of each other.

The only rules so far: 1. No I pieces are to be used in any pattern. 2. The patterns only take duplicate next pieces into mind. (Triplets are implausible in modern randomizers) 3. No figures will lead to a 020 end pattern because that will force the usage of an I piece. 4. No soft dropping.