User:Nightmareci: Difference between revisions
Jump to navigation
Jump to search
Nightmareci (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Tetris The Grand Master == | == Tetris The Grand Master == | ||
Some of the following information may not be consistent with other wiki pages; where this applies, simply ignore the information elsewhere in the wiki. | Some of the following information may not be consistent with other wiki pages; where this applies, simply ignore the information elsewhere in the wiki. Information here is still work in progress. | ||
=== Speed Timings === | === Speed Timings === | ||
? | ==== Gravity ==== | ||
Directly from [[Tetris The Grand Master]], here is the gravity curve: | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Internal Gravity'''[http://www.tetrisconcept.com/forum/viewtopic.php?p=11130#11130] | |||
!bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Interal Gravity<br>(1/256 G)||bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|0||4||bgcolor="#C4E8E8"|220|||32 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|30||6||bgcolor="#C4E8E8"|230||64 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|35||8||bgcolor="#C4E8E8"|233||96 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|40||10||bgcolor="#C4E8E8"|236||128 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|50||12||bgcolor="#C4E8E8"|239||160 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|60||16||bgcolor="#C4E8E8"|243||192 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|70||32||bgcolor="#C4E8E8"|247||224 | |||
|-align = center | |||
|bgcolor="#C4E8E8"|80||48||bgcolor="#C4E8E8"|251||256 (1G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|90||64||bgcolor="#C4E8E8"|300||512 (2G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|100||80||bgcolor="#C4E8E8"|330||768 (3G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|120||96||bgcolor="#C4E8E8"|360||1024 (4G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|140||112||bgcolor="#C4E8E8"|400||1280 (5G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|160||128||bgcolor="#C4E8E8"|420||1024 (4G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|170||144||bgcolor="#C4E8E8"|450||768 (3G) | |||
|-align = center | |||
|bgcolor="#C4E8E8"|200||4||bgcolor="#C4E8E8"|500||5120 (20G) | |||
|} | |||
In the following, Gcount is the current Gravity Count; Gspeed is the Gravity Speed, and is equal to one of the Internal Gravity entries in the above table. Also, all division is rounded down to an integer. | |||
# Before the pieces' first displayed frame (such as during ARE): | |||
#* Gcount = 0 | |||
#* Gspeed is set to the appropriate value for the current level | |||
#* Attempt to place the piece in row number Gspeed / 256, higher if necessary (note: row 0 is the first row, 1 is the second, etc.) | |||
# Every frame this piece is displayed: | |||
#* If there are blocks below this piece: | |||
#** Set Gcount to Gspeed | |||
#* If Gcount is greater than or equal to 256: | |||
#** Attempt to drop Gcount / 256 lines | |||
#** Set Gcount to the remainder of Gcount / 256 (in C, this would be "Gcount %= 256") | |||
#* Increase Gcount by Gspeed | |||
#* Go back to 2. |
Revision as of 11:37, 15 February 2009
Tetris The Grand Master
Some of the following information may not be consistent with other wiki pages; where this applies, simply ignore the information elsewhere in the wiki. Information here is still work in progress.
Speed Timings
Gravity
Directly from Tetris The Grand Master, here is the gravity curve:
Level | Interal Gravity (1/256 G) |
Level | Internal Gravity (1/256 G) |
---|---|---|---|
0 | 4 | 220 | 32 |
30 | 6 | 230 | 64 |
35 | 8 | 233 | 96 |
40 | 10 | 236 | 128 |
50 | 12 | 239 | 160 |
60 | 16 | 243 | 192 |
70 | 32 | 247 | 224 |
80 | 48 | 251 | 256 (1G) |
90 | 64 | 300 | 512 (2G) |
100 | 80 | 330 | 768 (3G) |
120 | 96 | 360 | 1024 (4G) |
140 | 112 | 400 | 1280 (5G) |
160 | 128 | 420 | 1024 (4G) |
170 | 144 | 450 | 768 (3G) |
200 | 4 | 500 | 5120 (20G) |
In the following, Gcount is the current Gravity Count; Gspeed is the Gravity Speed, and is equal to one of the Internal Gravity entries in the above table. Also, all division is rounded down to an integer.
- Before the pieces' first displayed frame (such as during ARE):
- Gcount = 0
- Gspeed is set to the appropriate value for the current level
- Attempt to place the piece in row number Gspeed / 256, higher if necessary (note: row 0 is the first row, 1 is the second, etc.)
- Every frame this piece is displayed:
- If there are blocks below this piece:
- Set Gcount to Gspeed
- If Gcount is greater than or equal to 256:
- Attempt to drop Gcount / 256 lines
- Set Gcount to the remainder of Gcount / 256 (in C, this would be "Gcount %= 256")
- Increase Gcount by Gspeed
- Go back to 2.
- If there are blocks below this piece: