Zangi-move: Difference between revisions

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A '''zangi-move''' is a technique introduced in [[TAP]] (retrospectively in [[The New Tetris|TNT]]) made possible by [[drop|sonic drop]]. To perform the move, you press up to drop the piece, left or right to move the piece over, and down to lock the piece in place. Doing these inputs in a single circular motion of the arcade stick feels very familiar to doing Zangief's (Street Fighter II) Spinning Pile Driver move. It particularly useful when playing in time attack, as you save a significant amount of time by not having to return the stick to its neutral position. Zangi-moves are not possible with [[SRS]], which would appear to make use of shoto type moves.
A '''zangi-move''' is a technique introduced in [[TGM2]] (retrospectively in [[The New Tetris|TNT]]) made possible by [[drop|sonic drop]]. To perform the move, you press up to drop the piece, left or right to move the piece over, and down to lock the piece in place. Doing these inputs in a single circular motion of the arcade stick feels very familiar to doing Zangief's (Street Fighter II) Spinning Pile Driver move. It particularly useful when playing in time attack, as you save a significant amount of time by not having to return the stick to its neutral position. Zangi-moves are not possible with [[SRS]], which would appear to make use of shoto type moves.


This move is most useful for tucking pieces underneath overhangs, an operation that costs much time in most other ''Tetris'' games. However, it is also used in other situations where the speed gain is more subtle. If you wish to place a piece one space away from the spawning location, you will can so with a half circle zangi-move. If you want to place a piece one space away from a wall, you can use [[DAS]] to get to the wall quickly, and then use a zangi-move to lock the piece, all in one continuous 3/4 circle zangi-move.
This move is most useful for tucking pieces underneath overhangs, an operation that costs much time in most other ''Tetris'' games. However, it is also used in other situations where the speed gain is more subtle. If you wish to place a piece one space away from the spawning location, you will can so with a half circle zangi-move. If you want to place a piece one space away from a wall, you can use [[DAS]] to get to the wall quickly, and then use a zangi-move to lock the piece, all in one continuous 3/4 circle zangi-move.

Revision as of 14:48, 30 May 2008

A zangi-move is a technique introduced in TGM2 (retrospectively in TNT) made possible by sonic drop. To perform the move, you press up to drop the piece, left or right to move the piece over, and down to lock the piece in place. Doing these inputs in a single circular motion of the arcade stick feels very familiar to doing Zangief's (Street Fighter II) Spinning Pile Driver move. It particularly useful when playing in time attack, as you save a significant amount of time by not having to return the stick to its neutral position. Zangi-moves are not possible with SRS, which would appear to make use of shoto type moves.

This move is most useful for tucking pieces underneath overhangs, an operation that costs much time in most other Tetris games. However, it is also used in other situations where the speed gain is more subtle. If you wish to place a piece one space away from the spawning location, you will can so with a half circle zangi-move. If you want to place a piece one space away from a wall, you can use DAS to get to the wall quickly, and then use a zangi-move to lock the piece, all in one continuous 3/4 circle zangi-move.

The following animations just show zangi-moves examples and don't follow an optimized stacking behavior.