Double Triple Cannon: Difference between revisions

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''Main Article: [[T-Spin Double Triple]]''
'''''Double Triple Cannon''''', sometimes referred to as DT Cannon or DT, is a T-Spin combo designed by player TKI. The setup is essentially a T-Spin Double followed by a T-Spin Triple. A player utilizes the T-Spin Triple wallkick to make a T-Spin Double that leads into a T-Spin Triple.


{|
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|{{pfstart}}
|{{pfstart}}
{{pfrow| | |G|G| | | | | | }}
{{pfrow| | | | | |G|G| | | }}
{{pfrow| | | |G| | | | | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G| | |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G| | | |G|G|G|G|G|G}}
{{pfrow|G|G|G|G| | | |G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |T|G|G| | | }}
{{pfrow| | | |T|T|T|G| | | }}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| | | |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | |G|G| | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G| |T| |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | |G|G| | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| |T|G|G|G|G}}
{{pfrow|G|G|G|G|T|T| |G|G|G}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | |G|G| | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G|P|P|P|G|G|G}}
{{pfrow|G|G|G|G|G|P|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
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|{{pfstart}}
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{{pfrow| | | |G| | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow| | | | | |G|G| | | }}
{{pfrow|G| | |G|G|G|G|G|G|G}}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|T|T|T|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
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{{pfrow| | |G|G| | | | | | }}
{{pfrow| | | | |T|G|G| | | }}
{{pfrow| | | |G| | | | | | }}
{{pfrow| | | |T|T|T|G| | | }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G| | |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
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{{pfrow| | |G|G| | | | | | }}
{{pfrow| | | | | |G|G| | | }}
{{pfrow| | | |G| | | | | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|P|G|G|G|G}}
{{pfrow|G|T|T|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|P|P|G|G|G|G}}
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
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{{pfrow|-|-| |G|G|G|G|G|G|G}}
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{{pfrow|G|S|S| |G|G|G|G|G|G}}
{{pfrow| |S|S| |G|G|G|G|G|G}}
{{pfrow|S|S| | |G|G|G|G|G|G}}
{{pfrow|S|S| | |G|G|G|G|G|G}}
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== External Links ==
*[http://bugloderunner.my.land.to/tetDS/tetDS08_Tspin.html#DTcannon1 TKI's page describing the Double Triple Cannon]
*[http://www.tetrisivorytower.com/modules/xpwiki/?DT_Cannon Tetris Ivory Tower - Double Triple Cannon Setups]


[[Category:Methods of Play]]
[[Category:Methods of Play]]

Revision as of 21:10, 15 December 2007

Double Triple Cannon, sometimes referred to as DT Cannon or DT, is a T-Spin combo designed by player TKI. The setup is essentially a T-Spin Double followed by a T-Spin Triple. A player utilizes the T-Spin Triple wallkick to make a T-Spin Double that leads into a T-Spin Triple.

GG
G
GGGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
TGG
TTTG
GGGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GG
G
GGGGGTGGGG
GGGGTTGGGG
GGGGTGGG
GGGGGGGGG
GGGGGGGGG
GG
G
GGGGGGGGG
GGGGTGGGG
GGGGTTGGG
GGGGGTGGGG
GGGGGGGGG
GG
G
GGGGGGGGG
GGGGGGGG
GGGGPPPGGG
GGGGGPGGGG
GGGGGGGGG
GG
G
GGGGGGGGG
GGGGGGGG
GGGGGGGGG
TGG
TTTG
GGGGGGGGG
GGGGGGGG
GGGGGGGGG
GG
G
GGGGGPGGGG
GGGGPPGGGG
GGGGGPGGGG

Situational Setups

Lower Notch and Overhang

--
-GGGGG
-GGGGGG
--GGGGGGG
--GGGGGGG
ZZ
ZZ
GGOO
GOOGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
LL
L
GGLSS
GSSGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
OO
OO
L
GGL
GLLGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
LL
LJ
GGLJ
GJJGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
--
-GGGGG
-GGGGG
--GGGGGG
--GGGGGGG
LL
L
GGL
GLLGGGGG
GLGGGGG
GGGLGGGGG
GGGGGGGGG
OO
OO
JJ
GGJI
GJIGGGGG
GIGGGGG
GGGIGGGGG
GGGGGGGGG
--
-GGGGGG
-GGGGGG
--GGGGGGG
--GGGGGGG
S
SS
SZ
GGZZ
GZGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
ZZ
ZZ
GGLLL
GLGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
OO
OO
T
GGTT
GTGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
--
-GGGG
-GGGG
--GGGGGGG
--GGGGGGG
LL
L
GGL
GZZGGGG
GZZGGGG
GGGGGGGGG
GGGGGGGGG
ZZ
ZZ
GGSLL
GSSLGGGG
GSLGGGG
GGGGGGGGG
GGGGGGGGG
LL
L
GGLTJJ
GTTJGGGG
GTJGGGG
GGGGGGGGG
GGGGGGGGG

Higher Notch

GGGGGGG
GGGGGGG
GGGGGG
--GGGGGGG
--GGGGGGG
JJGGGGGGG
JGGGGGGG
JGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
LLLGGGGGG
LGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
TTTGGGGGG
GTGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
IIIIGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGG
GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
SSGGGGGG
SSGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
J
JJJGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG

Empty Field Setups

TKI's Signature

I
LLIS
LIZSS
JJLIIZZSS
JLLIZZSS
JLIZZSS
OOJLIZTSS
OOJJJTTTS

Basic DT

JJ
J
ZZJLL
IZZL
LLIOOSL
LIOOZSS
JJLIIZZSS
JLLIZZSS
JLIZZSS
OOJLIZTSS
OOJJJTTTS

Bonus TST

IT Balance

OO
OO
L
JJLGGGGGG
JLLGGGGG
JTGGGSG
OOTTTZZSS
OOIIIIZZS

IT Balance 1

OO
OO
L
JJLGGGGGG
JLLSGGGG
JTSSZZG
OOTTTSJZZ
OOIIIIJJJ

IT Balance 2

S
SS
S
JJOOGGGGG
JOOGGGGZ
JTGGGZZ
OOTTTGGZL
OOIIIILLL

IT Balance 3

ZZ
ZZ
JJOOGGGGG
JOOGGGGG
JTGGGGG
OOTTTGGGG
OOIIIIGGG

Overhang Var.

OO
OOSS
LSSI
JJLZZJJJI
JLLZZLJI
JTLLLSI
OOTTTZZSS
OOIIIIZZS

IT Balance With 13 pieces,
A T tetromino should be in
the hold box at this point

Transfers

STSD

This transfer can only be done if there are two blocks above the overhang.

GGGGGGGG
GGGGGGGG
GGGGGGG
GGTGGGGGGG
GTTGGGGGGG
GGTGGGGGGG
ZGGGGGGGG
ZZGGGGGGGG
ZGGGGGGG
JJ
J
JZGGGGGGGG
ZGGGGGGG
GGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
ZGGGGGGG

External Links