Tetris Online (Japan): Difference between revisions
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|publisher = [http://www.gungho.jp/ Gungho Games] | |publisher = [http://www.gungho.jp/ Gungho Games] | ||
|released = Jun 05 2007 | |released = Jun 05 2007 | ||
|platform = Windows 2000/XP | |platform = Windows 2000/XP/Vista | ||
|preview = Min 1, Max | |preview = Min 1, Max 6 (Default 3) | ||
|playfield = 10w x 22h | |playfield = 10w x 22h | ||
|hold = | |hold = Yes | ||
|hard = Lock | |hard = Lock | ||
|system = SRS | |system = SRS | ||
}} | }} | ||
'''Tetris Online''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista. | '''Tetris Online (Japan)''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista. | ||
==Gameplay== | |||
*No [[ARE]], IRS, IHS is present. | *No [[ARE]], IRS, IHS is present. | ||
*T-Spin recognition is nearly 3-corner T, but T-Spin with [[Wall kick]] displays as "T-Spin Mini". In single player mode, there is no difference to [[Tetris DS]]. But in VS modes, "T-Spin Mini" sends fewer | *T-Spin recognition is nearly 3-corner T, but T-Spin with [[Wall kick]] displays as "T-Spin Mini". In single player mode, there is no difference to [[Tetris DS]]. But in VS modes, "T-Spin Mini" sends fewer garbage than T-Spin (no kick). | ||
*[[ | *It uses the [[Random Generator]] for piece distribution. | ||
* | ===Garbage Sends=== | ||
* | ====Multiple Line Clears==== | ||
* | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
*The | |- | ||
!bgcolor="#FFA069"| Line Clear | |||
!bgcolor="#BBBBBB"| Adds Sent | |||
|-align = center | |||
| 1 || 0 | |||
|-align = center | |||
| 2 || 1 | |||
|-align = center | |||
| 3 || 2 | |||
|-align = center | |||
* | | 4 || 4 | ||
** | |} | ||
** | ====T-Spins==== | ||
** Garbage Tetris: 200Yen: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 10% for 100 games. | *T-Spins send double the amount of lines cleared. | ||
*T-Spin Minis only send 1 line. | |||
====Back-To-Back==== | |||
*A line clear is considered Back-To-Back (B2B/BtB) if it is a T-spin or a Tetris and if the last line clear was also a T-spin or a Tetris. | |||
*A Back-To-Back bonus sends 1 extra line to the opponent. | |||
====REN==== | |||
*REN is the Japanese term for combo. | |||
*REN is increased by clearing consecutive lines, each clear increases the counter by 1. | |||
*The first line clear can be thought of as REN 0, REN # is only displayed starting from REN 1. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|- | |||
!bgcolor="#CC88FF"| REN # | |||
!bgcolor="#66BB55"| Lines Sent | |||
!bgcolor="#80A3F8"| Total Sent | |||
|-align = center | |||
| bgcolor="#CCBBFF"|0 || bgcolor="#D7ECC6"|0 || bgcolor="#C4E8E8"|0 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|1 || bgcolor="#D7ECC6"|0 || bgcolor="#C4E8E8"|0 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|2 || bgcolor="#D7ECC6"|1 || bgcolor="#C4E8E8"|1 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|3 || bgcolor="#D7ECC6"|1 || bgcolor="#C4E8E8"|2 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|4 || bgcolor="#D7ECC6"|2 || bgcolor="#C4E8E8"|4 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|5 || bgcolor="#D7ECC6"|2 || bgcolor="#C4E8E8"|6 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|6 || bgcolor="#D7ECC6"|3 || bgcolor="#C4E8E8"|9 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|7 || bgcolor="#D7ECC6"|3 || bgcolor="#C4E8E8"|12 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|8 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|16 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|9 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|20 | |||
|-align = center | |||
| bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24 | |||
|} | |||
Note: Above table only includes lines sent from REN. | |||
===Garbage Distribution=== | |||
In a Free-For-All match, a target cursor that randomly switches between players determines to whom your lines are sent. | |||
Unlike other Tetris Guideline games, the change of garbage holes is not random. Each attack always sends garbage with the holes in the same column. However, the next attack will have a 100% chance of change in the column of the garbage hole. | |||
Note: Each line send from REN counts as a separate attack. | |||
Ex 1: Possible field after receiving 2 consecutive tetrises. | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGGGGGG.G | |||
GGGGGGGG.G | |||
GGGGGGGG.G | |||
GGGGGGGG.G | |||
GGGGGGGG.G | |||
</playfield> | |||
|} | |||
Ex 2: A REN 4 consisting of a single, triple, single, tetris, single. | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
GG.GGGGGGG | |||
GG.GGGGGGG | |||
GGGGG.GGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGG.GGGGG | |||
GGGGGGGG.G | |||
GGGGGGGG.G | |||
</playfield> | |||
|} | |||
==Game Modes== | |||
===Single Player=== | |||
Single player is only available to Premium users. | |||
It consists of the modes below: | |||
*Time Attack: Well known 40-lines time attack mode. | |||
*Challenge: 10-minutes score attack mode. Unlike [[Tetris Zone]], game ends immediately if the level timer runs out. | |||
*Marathon: Standard Tetris mode. Game ends in level 15. Required points to increase a level is much shorter than other guideline compatible games. | |||
===Multi Player=== | |||
The multiplayer room is the place to battle against other players and/or bots. Each room may be filled with up to 6 players (including bots). | |||
Matches can either be Free-For-All or Teams (2v2, 2v2v2 or 3v3) and may be played with or without maps. | |||
After topping out or before a game begins, a player may choose to practice while waiting. The practice session continues until the current match ends or the match starts. The gravity becomes 20G in level 18. | |||
TP earned after every match is calculated as follows: TP = (players placed below you + 1) [ x5 (if premium)] + (# of KOs) | |||
The following rooms are available: | |||
*Specials | |||
*Beginner (Premium only) | |||
*Intermediate | |||
*Expert (20g) | |||
*1v1 | |||
===Training=== | |||
Training is only available to Premium users. | |||
Training mode involves battling against the AI in a 1v1 match. There are 24 levels consisting of 3 stages each: | |||
*??? | |||
*REN | |||
*??? | |||
==Shop== | |||
===Premium Membership=== | |||
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password protected games. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|- | |||
!bgcolor="#FFFF55"|Premium Time || bgcolor="#BBBBBB"|Cost | |||
|-align = center | |||
| 30 days || 315 円 | |||
|-align = center | |||
| 90 days || 945 円 | |||
|-align = center | |||
| 180 days || 1,890 円 | |||
|-align = center | |||
| 24 hours || 1,000 TP | |||
|} | |||
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium. | |||
===Lottery Balls=== | |||
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|- | |||
!bgcolor="#66BB55"|Lottery Balls || bgcolor="#BBBBBB"|Cost | |||
|-align = center | |||
| 3 || 315 円 | |||
|-align = center | |||
| 6 || 630 円 | |||
|-align = center | |||
| 12 || 1,260 円 | |||
|} | |||
===VS Items=== | |||
There are 3 items available for purchase either through lottery balls or TP: | |||
*Sword? | |||
*Shield? | |||
*Happy Face? | |||
Outdated Items Information | |||
*Garbage Tetris: 200Yen: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 10% for 100 games. | |||
*Garbage REN: 200Yen: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 15% for 100 games. | |||
*Garbage B2B: 200Yen: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games. | |||
*Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games. | |||
*Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games. | |||
===Upgrades=== | |||
All upgrades start at level 0 except for piece previews which starts at level 2. | |||
5 Upgrades are available: | |||
*Next piece previews - each level gives you (level + 1) piece previews | |||
*Sensitivity | |||
*Soft drop speed | |||
*Line clear delay | |||
*Lock delay - this does not appear to have any effect in multiplayer | |||
It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Upgrade Costs''' | |||
|- | |||
!bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Cost in TP | |||
|-align = center | |||
| 1 || 200 | |||
|-align = center | |||
| 2 || 500 | |||
|-align = center | |||
| 3 || 1000 | |||
|-align = center | |||
| 4 || 3000 | |||
|-align = center | |||
| 5 || 5000 | |||
|} | |||
[http://www.gungho.jp/game/tetris/ | ==Links== | ||
[http://www.gungho.jp/game/tetris/ GungHo Games Tetris site] | |||
[http://www.tetrisonline.jp/ Tetris Online (Japan)] | |||
[[Category:Games List]] | [[Category:Games List]] |
Revision as of 00:09, 16 December 2009
Tetris Online | |
---|---|
Developer(s) | Tetris Online Japan,inc. |
Publisher(s) | Gungho Games |
Platform(s) | Windows 2000/XP/Vista |
Release | Jun 05 2007 |
Gameplay info | |
Next pieces | Min 1, Max 6 (Default 3) |
Playfield size | 10w x 22h |
Hold piece | Yes |
Hard drop | Lock |
Rotation system | SRS |
Tetris Online (Japan) is an official online Tetris game for Microsoft Windows 2000/XP/Vista.
Gameplay
- No ARE, IRS, IHS is present.
- T-Spin recognition is nearly 3-corner T, but T-Spin with Wall kick displays as "T-Spin Mini". In single player mode, there is no difference to Tetris DS. But in VS modes, "T-Spin Mini" sends fewer garbage than T-Spin (no kick).
- It uses the Random Generator for piece distribution.
Garbage Sends
Multiple Line Clears
Line Clear | Adds Sent |
---|---|
1 | 0 |
2 | 1 |
3 | 2 |
4 | 4 |
T-Spins
- T-Spins send double the amount of lines cleared.
- T-Spin Minis only send 1 line.
Back-To-Back
- A line clear is considered Back-To-Back (B2B/BtB) if it is a T-spin or a Tetris and if the last line clear was also a T-spin or a Tetris.
- A Back-To-Back bonus sends 1 extra line to the opponent.
REN
- REN is the Japanese term for combo.
- REN is increased by clearing consecutive lines, each clear increases the counter by 1.
- The first line clear can be thought of as REN 0, REN # is only displayed starting from REN 1.
REN # | Lines Sent | Total Sent |
---|---|---|
0 | 0 | 0 |
1 | 0 | 0 |
2 | 1 | 1 |
3 | 1 | 2 |
4 | 2 | 4 |
5 | 2 | 6 |
6 | 3 | 9 |
7 | 3 | 12 |
8 | 4 | 16 |
9 | 4 | 20 |
10 | 4 | 24 |
Note: Above table only includes lines sent from REN.
Garbage Distribution
In a Free-For-All match, a target cursor that randomly switches between players determines to whom your lines are sent. Unlike other Tetris Guideline games, the change of garbage holes is not random. Each attack always sends garbage with the holes in the same column. However, the next attack will have a 100% chance of change in the column of the garbage hole. Note: Each line send from REN counts as a separate attack.
Ex 1: Possible field after receiving 2 consecutive tetrises.
Ex 2: A REN 4 consisting of a single, triple, single, tetris, single.
Game Modes
Single Player
Single player is only available to Premium users. It consists of the modes below:
- Time Attack: Well known 40-lines time attack mode.
- Challenge: 10-minutes score attack mode. Unlike Tetris Zone, game ends immediately if the level timer runs out.
- Marathon: Standard Tetris mode. Game ends in level 15. Required points to increase a level is much shorter than other guideline compatible games.
Multi Player
The multiplayer room is the place to battle against other players and/or bots. Each room may be filled with up to 6 players (including bots). Matches can either be Free-For-All or Teams (2v2, 2v2v2 or 3v3) and may be played with or without maps. After topping out or before a game begins, a player may choose to practice while waiting. The practice session continues until the current match ends or the match starts. The gravity becomes 20G in level 18. TP earned after every match is calculated as follows: TP = (players placed below you + 1) [ x5 (if premium)] + (# of KOs) The following rooms are available:
- Specials
- Beginner (Premium only)
- Intermediate
- Expert (20g)
- 1v1
Training
Training is only available to Premium users. Training mode involves battling against the AI in a 1v1 match. There are 24 levels consisting of 3 stages each:
- ???
- REN
- ???
Shop
Premium Membership
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password protected games.
Premium Time | Cost |
---|---|
30 days | 315 円 |
90 days | 945 円 |
180 days | 1,890 円 |
24 hours | 1,000 TP |
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium.
Lottery Balls
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.
Lottery Balls | Cost |
---|---|
3 | 315 円 |
6 | 630 円 |
12 | 1,260 円 |
VS Items
There are 3 items available for purchase either through lottery balls or TP:
- Sword?
- Shield?
- Happy Face?
Outdated Items Information
- Garbage Tetris: 200Yen: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 10% for 100 games.
- Garbage REN: 200Yen: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 15% for 100 games.
- Garbage B2B: 200Yen: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
- Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
- Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games.
Upgrades
All upgrades start at level 0 except for piece previews which starts at level 2. 5 Upgrades are available:
- Next piece previews - each level gives you (level + 1) piece previews
- Sensitivity
- Soft drop speed
- Line clear delay
- Lock delay - this does not appear to have any effect in multiplayer
It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.
Level | Cost in TP |
---|---|
1 | 200 |
2 | 500 |
3 | 1000 |
4 | 3000 |
5 | 5000 |