Tetris DX: Difference between revisions
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*>Tepples Nintendo games |
*>Tepples Rotation system |
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|hold = No | |hold = No | ||
|hard = No | |hard = No | ||
|SRS = | |SRS = Bounding box, wall kick, SRS predecessor | ||
|title-scrn=Tetris_DX_title.png | |title-scrn=Tetris_DX_title.png | ||
|ingame-scrn=Tetris_DX_play.png | |ingame-scrn=Tetris_DX_play.png | ||
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'''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player | '''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite directio. | ||
<br clear="all"> | <br clear="all"> | ||
== See also == | == See also == | ||
{{Nintendo games}} | {{Nintendo games}} |
Revision as of 22:29, 18 November 2006
Tetris DX | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Color |
Release | 21, Oct 1998 (Japan) 31, Oct 1998 (USA) 1, Jul 1999 (Europe) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x18 |
Hold piece | No |
Hard drop | No |
Tetris DX was an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite directio.
See also
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