Tetris DX: Difference between revisions
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'''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except ''O''. | '''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except ''O''. | ||
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== See also == | |||
{{Nintendo games}} |
Revision as of 19:21, 16 November 2006
Tetris DX | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Color |
Release | 21, Oct 1998 (Japan) 31, Oct 1998 (USA) 1, Jul 1999 (Europe) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x18 |
Hold piece | No |
Hard drop | No |
Tetris DX was an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except O.
See also
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