Tetris Blast: Difference between revisions

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Game play description; start on an explosion size table
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|publisher = Nintendo
|publisher = Nintendo
|released = Jan 1, 1996
|released = Jan 1, 1996
|platform = Game Boy
|platform = Super Game Boy
|boxart = GB_Blast_Box_Front.jpg
|boxart = GB_Blast_Box_Front.jpg
|title-scrn = GB_Blast_SS1.gif
|title-scrn = GB_Blast_SS1.gif
|ingame-scrn = GB_Blast_SS2.gif
|ingame-scrn = GB_Blast_SS2.gif
|hold = no
|hard = no
|preview = 1 to 4 depending on mode
|playfield = 10w x 17h
|SRS = BPS rotation<br>([[SRS]] predecessor)
}}
}}
'''''Tetris Blast''''' featured many unique ''Tetris'' modes mainly dealing with clearing the screen of all blocks by using bombs which were both given at the start as well as in the tetraminos. Not only the usual tetromino standard to Tetris games, ''Tetris Blast'' also used dominoes and triminoes
'''''Tetris Blast''''' is the North American version of ''Bombliss''. It features many unique ''Tetris'' modes mainly dealing with clearing the screen of all blocks by using bombs which were both given at the start as well as in the tetrominoes. Not only the usual tetromino standard to Tetris games, ''Tetris Blast'' also uses dominoes and triminoes.
 
== Game play ==
Each falling piece contains one bomb. When rows of the playfield are filled, they do not [[line clear|disappear as in other games]]; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.
 
Four bombs arranged into an O shape will become a larger bomb. Unlike in ''[[The New Tetris]]'', the game checks for this after all explosions, meaning that large bombs can be formed only in rows that still have a gap. Unlike in ''[[Lumines]]'', large bombs cannot be made of overlapping blocks.
 
''Tetris Blast'' uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.
 
== Explosion size table ==
''This table needs [http://www.tetrisconcept.com/wiki/index.php?title=Tetris_Blast&action=edit expansion] from the Tetris Blast manual.''
{|
! Number of lines || Size of explosion<br>(width x height)
|-
| 1 || 7x1
|-
| 2 || 7x3
|-
| 3 || 7x5
|-
| Large bomb || 10x8
|}
 
== External Links ==
== External Links ==
*[http://www.blockstats.org/games/gb_blast.html Blockstats Tetris Blast Page]
*[http://www.blockstats.org/games/gb_blast.html Blockstats Tetris Blast Page]

Revision as of 18:01, 23 July 2006

Tetris Blast
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Super Game Boy
ReleaseJan 1, 1996
Gameplay info
Next pieces1 to 4 depending on mode
Playfield size10w x 17h
Hold pieceno
Hard dropno

Tetris Blast is the North American version of Bombliss. It features many unique Tetris modes mainly dealing with clearing the screen of all blocks by using bombs which were both given at the start as well as in the tetrominoes. Not only the usual tetromino standard to Tetris games, Tetris Blast also uses dominoes and triminoes.

Game play

Each falling piece contains one bomb. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.

Four bombs arranged into an O shape will become a larger bomb. Unlike in The New Tetris, the game checks for this after all explosions, meaning that large bombs can be formed only in rows that still have a gap. Unlike in Lumines, large bombs cannot be made of overlapping blocks.

Tetris Blast uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.

Explosion size table

This table needs expansion from the Tetris Blast manual.

Number of lines Size of explosion
(width x height)
1 7x1
2 7x3
3 7x5
Large bomb 10x8

External Links