Tetris (NES, Nintendo): Difference between revisions
*>Tepples Speeds |
*>Tepples →Speed: rotation, lock delay, gravity speed formatting |
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Unlike [[Tetris (NES, Tengen)|Tetяis]], this game has no 2-player mode. | Unlike [[Tetris (NES, Tengen)|Tetяis]], this game has no 2-player mode. | ||
== | == Details== | ||
The Nintendo Entertainment System is specified to run at 60.0988 frames per second. | The Nintendo Entertainment System is specified to run at 60.0988 frames per second. | ||
[[Rotation system]] is a right-handed [[Nintendo Rotation System]]. | |||
[[Lock delay]], [[wall kick]], and [[Drop#Hard drop|hard drop]] are not present. | |||
[[DAS]] initial delay is 16 frames, and then every 6 frames. | [[DAS]] initial delay is 16 frames, and then every 6 frames. | ||
[[Drop#Soft drop|Soft drop]] speed is 1/2G. | [[Drop#Soft drop|Soft drop]] speed is 1/2G. | ||
Line 30: | Line 32: | ||
| 00 || 48 | | 00 || 48 | ||
|- | |- | ||
| 01 || | | 01 || 43 | ||
|- | |- | ||
| 02 || | | 02 || 38 | ||
|- | |- | ||
| 03 || | | 03 || 33 | ||
|- | |- | ||
| 04 || | | 04 || 28 | ||
|- | |- | ||
| 05 || | | 05 || 23 | ||
|- | |- | ||
| 06 || | | 06 || 18 | ||
|- | |- | ||
| 07 || | | 07 || 13 | ||
|- | |- | ||
| 08 || | | 08 || 8 | ||
|- | |- | ||
| 09 || | | 09 || 6 | ||
|- | |- | ||
| 10 || | | 10–12 || 5 | ||
|- | |- | ||
| | | 13–15 || 4 | ||
|- | |- | ||
| | | 16–18 || 3 | ||
|- | |- | ||
| | | 19–28 || 2 | ||
|- | |- | ||
| 29+ || 1 | |||
| 29 || | |||
|} | |} | ||
In Marathon (called A-TYPE), when the number of [[line clear|lines cleared]] is greater than or equal to 10 times the current level, add 1 to the current level. | In Marathon (called A-TYPE), when the number of [[line clear|lines cleared]] is greater than or equal to 10 times the current level, add 1 to the current level. | ||
When the player chooses a high starting level, sometimes the levels start changing sooner; | When the player chooses a high starting level, sometimes the levels start changing sooner; what makes this happen is as of yet unclear. | ||
<br clear="all"> | <br clear="all"> | ||
== See also == | == See also == | ||
*[[Scoring]] | *[[Scoring]] |
Revision as of 01:13, 30 November 2006
Tetris | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | NES |
Release | 1989 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | no |
Hard drop | none |
Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.
Details
The Nintendo Entertainment System is specified to run at 60.0988 frames per second.
Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is present, at or less than 10 frames.
The following table of gravity speeds was observed and later found to be stored at $808E (offset $099E in the iNES format ROM):
Level | Number of frames |
---|---|
00 | 48 |
01 | 43 |
02 | 38 |
03 | 33 |
04 | 28 |
05 | 23 |
06 | 18 |
07 | 13 |
08 | 8 |
09 | 6 |
10–12 | 5 |
13–15 | 4 |
16–18 | 3 |
19–28 | 2 |
29+ | 1 |
In Marathon (called A-TYPE), when the number of lines cleared is greater than or equal to 10 times the current level, add 1 to the current level. When the player chooses a high starting level, sometimes the levels start changing sooner; what makes this happen is as of yet unclear.
See also
|