Tetris (Electronika 60): Difference between revisions

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'''Tetris''' for Electronica 60, the original creation which [[Alexey Pazhitnov]] programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing [[tetromino]]es. A player controls input through the number pad and carets/vertical lines outlining the [[playing field]].
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pazhitnov]] programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing [[tetromino]]es. A player controls input through the number pad and carets/vertical lines outlining the [[playing field]].
==See also==
==See also==
*[[Games]]
*[[Games]]
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)

Revision as of 10:02, 28 November 2006

Tetris
Developer(s)N/A
Publisher(s)N/A
Platform(s)Electronica 60
Release1985

Tetris for Electronica 60, the original creation which Alexey Pazhitnov programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing tetrominoes. A player controls input through the number pad and carets/vertical lines outlining the playing field.

See also