Tactical rotation: Difference between revisions
corrections |
*>Tremby m link/last edit was me |
||
Line 294: | Line 294: | ||
{{pfrow|G|G| | | | | | | | }} | {{pfrow|G|G| | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
As long as the [[gravity]] isn't too strong at this point in the game, you'll get to here (or a space further down) | As long as the [[Drop#Gravity|gravity]] isn't too strong at this point in the game, you'll get to here (or a space further down) | ||
| width="25%" | {{pfstart}} | | width="25%" | {{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} |
Revision as of 06:13, 25 November 2006
The New Tetris uses smooth falling animation for tetrominoes. The way this implementation mixes the falling animation with collision detection means that when a tetromino must be moved under an overhang to reach a ledge, by the time it has moved left one space with no support it has dropped more than zero spaces. In some cases it can therefore not reach a ledge.
Nothing can be done in the case of the O piece:
There is no problem getting the O piece to here |
But if the ledge is further under the overhang we have a problem |
The piece can not move left until this point |
It cannot move left two spaces before it has dropped more than zero spaces |
There are, however, ways of getting a piece other than O further under the overhang by making use of "tactical rotation": rotating the piece in the right direction at the right time.
Examples
L/J shuffle
This is useful for completing spiral L monosquares on the left and spiral J monosquares on the right (in which case the move is reversed).
Once the L is clear of the overhang it needs to slide two positions left to lock in place. This can't be done just by holding left |
Firm drop the L to hang off the edge |
Hold left, rotate clockwise then anticlockwise in quick succession |
The L is moving through the corner piece. Keep holding left and soft drop, so it slides left as soon as it can. |
Completed square |
If the space above the block is already occupied in such a way that the L cannot be overhung as in the second figure, a trickier version can be performed:
Lower the L in this orientation |
Start to hold left |
Just as the L begins to move left, rotate anticlockwise |
The L is moving through the corner piece: keep holding left and soft drop it into place |
Finished square |
S/Z wiggle
This move is required for ZLLZ/SJJS and TTLZ/TTJS multisquares. The move is reversed for SJJS and TTJS multisquares.
|
That surely won't fit... |
Firm drop to here, then rotate clockwise then anticlockwise in quick succession |
The Z piece is sliding through this position. Firm drop it. |
Job done |
Reaching under overhangs
This works in a similar way to the trickier version of the L/J shuffle.
Hold left from here |
As soon as the piece starts moving left, rotate anticlockwise (check if direction matters) |
|
Now use the L/J shuffle |
This can also be done with I pieces:
Just holding left from here won't get the I piece in place |
Hold left from here |
As long as the gravity isn't too strong at this point in the game, you'll get to here (or a space further down) |
Rotate the I piece into place |
Building a T monosquare quickly
The quickest way to add the final piece of a T monosquare is to spin it into place:
|
Firm drop the backwards-oriented T piece |
Rotate the piece twice quickly |
Finished square |
If there is no free space above:
|
With the T piece oriented backwards hold left and soft drop |
It catches in the gap. Rotate the piece twice quickly |
Finished square |