T-Spin Situations 40000 To 45555: Difference between revisions
*>Jujubo New page: This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No mor... |
*>NightmareciBot m Robot: Converting to new playfield syntax... |
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Line 5: | Line 5: | ||
4(01000)20(00101) | 4(01000)20(00101) | ||
{| | {| | ||
| | |<playfield> | ||
.........G | |||
.....G.... | |||
GGGGGG...G | |||
GGGGGGGG.. | |||
GGGGGG.G.. | |||
</playfield> | |||
|} | |} | ||
'' TSD '' | '' TSD '' | ||
{| | {| | ||
| | |<playfield> | ||
..JJJ.L..G | |||
IIIIJGLPPP | |||
GGGGGGLLPG | |||
GGGGGGGG.. | |||
GGGGGG.G.. | |||
</playfield> | |||
|} | |} | ||
Line 32: | Line 32: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
GGGGGG.... | |||
GGGGGG..Z. | |||
GGGGGG.ZZG | |||
GGGGGGGZGG | |||
</playfield> | |||
Line clear | Line clear | ||
| | |<playfield> | ||
.....SS... | |||
....SS.... | |||
GGGGGGPJJJ | |||
GGGGGGPPGJ | |||
GGGGGGPGGG | |||
</playfield> | |||
|} | |} | ||
Line 53: | Line 53: | ||
'' TSD '' | '' TSD '' | ||
{| | {| | ||
| | |<playfield> | ||
......LL.. | |||
GGGGGGGL.. | |||
GGGGGGGL.. | |||
GGGGGGGPPP | |||
GGGGGGGGPG | |||
</playfield> | |||
|} | |} | ||
Line 67: | Line 67: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
....IIII.. | |||
GGGGGGG... | |||
GGGGGGGG.J | |||
GGGGGGGG.J | |||
GGGGGGGGJJ | |||
</playfield> | |||
Line clear | Line clear | ||
| | |<playfield> | ||
.......... | |||
....IIII.. | |||
GGGGGGGPPP | |||
GGGGGGGGPG | |||
GGGGGGGG.G | |||
</playfield> | |||
| | |<playfield> | ||
....IIII.. | |||
GGGGGGG... | |||
GGGGGGGGLL | |||
GGGGGGGG.L | |||
GGGGGGGG.L | |||
</playfield> | |||
Line clear | Line clear | ||
| | |<playfield> | ||
.......... | |||
....IIII.. | |||
GGGGGGGPPP | |||
GGGGGGGGPG | |||
GGGGGGGG.G | |||
</playfield> | |||
|} | |} | ||
Line 104: | Line 104: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
GGGGGGG... | |||
GGGGGGGG.Z | |||
GGGGGGGGZZ | |||
GGGGGGGGZG | |||
</playfield> | |||
Double line clear | Double line clear | ||
| | |<playfield> | ||
.......... | |||
......OO.. | |||
......OO.. | |||
GGGGGGGPPP | |||
GGGGGGGGPG | |||
</playfield> | |||
| | |<playfield> | ||
....IIII.. | |||
GGGGGGG... | |||
GGGGGGGGOO | |||
GGGGGGGGOO | |||
GGGGGGGG.G | |||
</playfield> | |||
Double line clear | Double line clear | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
....IIII.. | |||
GGGGGGGPPP | |||
GGGGGGGGPG | |||
</playfield> | |||
|} | |} |
Revision as of 03:46, 5 August 2009
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
TSD
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
41012
TST
Line clear |
44101
TSD
44300
TSD
Line clear |
Line clear |
44301
TSD
Double line clear |
Double line clear |