T-Spin Situations 00000 To 05555: Difference between revisions
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This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces. | |||
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example: | |||
4(01000)20(00101) | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | |G}} | |||
{{pfrow| | | | | |G| | | | }} | |||
{{pfrow|G|G|G|G|G|G| | | |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G| |G| | }} | |||
{{pfend}} | |||
|} | |||
'' TSD '' | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | |J|J|J| |L| | |G}} | |||
{{pfrow|I|I|I|I|J|G|L|P|P|P}} | |||
{{pfrow|G|G|G|G|G|G|L|L|P|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G| |G| | }} | |||
{{pfend}} | |||
|} | |||
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order. | |||
=== 00000 === | === 00000 === | ||
Revision as of 19:24, 6 July 2007
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
|
TSD
|
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
00000
TSS
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