T-Spin Single setups: Difference between revisions
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== Situational Setups == | == Situational Setups == | ||
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{{pfrow| | |J|J|J| | | | | }} | {{pfrow| | |J|J|J| | | | | }} | ||
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== Openings == | == Openings == |
Revision as of 09:18, 3 April 2007
Situational Setups
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Openings
- SZ Start
A T-Spin may be used to clear the first line of the stack. This has the same drawbacks as the soft drop method.
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- SD Tetris
This setup involves an EZ T-Spin Single, a T-Spin Double, and a tetris. The benefit of this setup is that it requires very little foresight. At any time during the setup, you can abandon the entire thing and focus on tetrising or clearing garbage. The completed setup sends 12 lines of garbage to the other player, and should require around 20 tetriminos from start to finish. It is recommended that you try this only if you get a J or L piece very early in the game.
Possible setups
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Continuing from the left diagram above. Soft drop a T on the left side of the playing field, then as soon as it lands rotate it like shown for a T-spin single. Make sure to rotate the T before it locks into place. After the bottom row clears you'll see that a T-spin double formation is set up and ready to go. While waiting on your next T tetrimino you can fill things up in preparation for a finishing tetris.
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Possible continuation
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And now the almighty tetris
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WOOT! |
See also
- Twist - Explanation of twists such as T-Spins
- T-Spin methods - Various methods of creating T-Spins