Tetris DS: Difference between revisions

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*>Tepples
Add screenshots. For the record, "gay" referred to http://www.pineight.com/dwi/OSC3P-BF-readme.txt
*>Tepples
Clarify T-spin behavior in push; describe mission and puzzle
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|platform = Nintendo DS
|platform = Nintendo DS
|preview = Six
|preview = Six
|playfield = 10w x 22h
|playfield = 10w x 22h (20h visible)
|hold = Hold function
|hold = Hold function
|hard = Hard and soft drop
|hard = Hard and soft drop
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===Push mode===
===Push mode===
Theme: Donkey Kong<br>
Theme: Donkey Kong<br>
Wall kicks are not as flexible. Notably T-spin triples do not work.
Playfield: 10w x 40h


Push mode starts with two blocks in the center of a 10x40 block playfield.  Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses.
Push mode starts with two blocks near the center of a 10x40 block playfield.  Tetrominoes drop in two different directions for the different players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.


In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
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===Mission mode===
===Mission mode===
Theme: ''The Legend of Zelda''.
Theme: ''The Legend of Zelda''.
Missions include
*clear at least 2, 3, or 4 lines with one tetromino
*clear 2 or 3 lines with any tetromino other than I
*clear 1 or 2 lines with a specified tetromino
*clear 5 lines where only one or two specified tetrominoes are dealt
*clear 5 lines under increased drop speed
*clear two lines separated by one or two gap rows
Conspicuous by its absence are any missions involving T-spins
Modes:
*Marathon: complete each mission in the or have 5 garbage lines added.
*: complete a set of 10 missions, given in randomized order, as quickly as possible.


===Catch mode===
===Catch mode===
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===Puzzle mode===
===Puzzle mode===
Theme: ''Yoshi's Cookie''
Theme: ''Yoshi's Cookie''
Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the +Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.
Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the +Control Pad, not Up as would be expected.


===Touch mode===
===Touch mode===
Theme: ''Balloon Fight''
Theme: ''Balloon Fight''


This mode has two modes, one where the blocks drop, and you try to maximize points by aquiring columns. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]]
This mode has two modes, one where the blocks drop, and you try to maximize points by shiftin'''g''' and (in e'''a'''rl'''y''' levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]]


==External links==
==External links==

Revision as of 05:14, 2 June 2006

Tetris DS
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Nintendo DS
ReleaseMarch 20, 2006 (US)
April 21, 2006 (Europe)
April 27, 2006 (Japan)
Gameplay info
Next piecesSix
Playfield size10w x 22h (20h visible)
Hold pieceHold function
Hard dropHard and soft drop

Modes

Standard mode

Standard Tetris.

This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.

Scoring tables

Push mode

Theme: Donkey Kong
Playfield: 10w x 40h

Push mode starts with two blocks near the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.

In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.

This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.

Mission mode

Theme: The Legend of Zelda.

Missions include

  • clear at least 2, 3, or 4 lines with one tetromino
  • clear 2 or 3 lines with any tetromino other than I
  • clear 1 or 2 lines with a specified tetromino
  • clear 5 lines where only one or two specified tetrominoes are dealt
  • clear 5 lines under increased drop speed
  • clear two lines separated by one or two gap rows

Conspicuous by its absence are any missions involving T-spins

Modes:

  • Marathon: complete each mission in the or have 5 garbage lines added.
    complete a set of 10 missions, given in randomized order, as quickly as possible.

Catch mode

Theme: Metroid.

This mode is very derivative of the Game Boy Color game Klustar.

Puzzle mode

Theme: Yoshi's Cookie

Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the +Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.

Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the +Control Pad, not Up as would be expected.

Touch mode

Theme: Balloon Fight

This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in early levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: Tetris DS Touch Solutions

External links