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= Tetrinet rotation system = | |||
The PC based multiplayer game [[Tetrinet]] uses its own [[rotation system]] based on that of [[Tetris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed). | |||
== Basic rotation == | |||
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]] | |||
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T ... actually, no. There isn't any logic behind it. | |||
== Wall kicks == | |||
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks. | |||
[[Category:Rotation Systems]] |
Revision as of 04:13, 4 April 2009
Tetrinet rotation system
The PC based multiplayer game Tetrinet uses its own rotation system based on that of Tengen's game. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
Basic rotation
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T ... actually, no. There isn't any logic behind it.
Wall kicks
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.