S and Z cascade: Difference between revisions
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In [[games]] with [[recursive gravity]] that reward for [[cascades]] such as [[Tetris Worlds]], a simple way to rack up cascades is by using the ''S'' or ''Z'' [[tetromino]]es. | In [[games]] with [[recursive gravity]] that reward for [[cascades]] such as ''[[Tetris Worlds]]'', a simple way to rack up cascades is by using the ''S'' or ''Z'' [[tetromino]]es. | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 17: | Line 17: | ||
{{pfrow|z|z| |G|G|G|G|G|G|G}} | {{pfrow|z|z| |G|G|G|G|G|G|G}} | ||
{{pfrow| |z|z|G|G|G|G|G|G|G}} | {{pfrow| |z|z|G|G|G|G|G|G|G}} | ||
{{pfend}} | |||
''Tetris Worlds'' allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in. | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | |i| | }} | |||
{{pfrow| | | | | | | |i| | }} | |||
{{pfrow| | | | | | | |i| | }} | |||
{{pfrow| | | | | | | |i| | }} | |||
{{pfrow|I| | | | | | | | |I}} | |||
{{pfrow|I| | | | | | | | |I}} | |||
{{pfrow|I| | | |G| | | | |I}} | |||
{{pfrow|I| | |G|G|G| | | |I}} | |||
{{pfrow|G|G|G|G|G|G|G| |s|s}} | |||
{{pfrow|G|G|G|G|G|G|G|s|s| }} | |||
{{pfrow|G|G|G|G|G|G|G| |s|s}} | |||
{{pfrow|G|G|G|G|G|G|G|s|s| }} | |||
{{pfrow|G|G|G|G|G|G|G| |s|s}} | |||
{{pfrow|G|G|G|G|G|G|G|s|s| }} | |||
{{pfrow|G|G|G|G|G|G|G| |S|S}} | |||
{{pfrow|G|G|G|G|G|G|G|s|S| }} | |||
{{pfrow| |G|G|G|G|G|G|g|g|g}} | |||
{{pfend}} | {{pfend}} |
Revision as of 17:29, 17 November 2006
In games with recursive gravity that reward for cascades such as Tetris Worlds, a simple way to rack up cascades is by using the S or Z tetrominoes. |
Tetris Worlds allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in. |