Back-to-Back T-Spin Triple: Difference between revisions
*>DIGITAL No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Back to back T-spin triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T-spin]] triples [[Line clear|back to back]]. | '''Back to back T-spin triple''' is a difficult maneuver in some [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T-spin]] triples [[Line clear|back to back]]. | ||
== Setups notched on side == | == Setups notched on side == | ||
Line 123: | Line 123: | ||
OZJ | OZJ | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 130: | Line 131: | ||
{{pfrow|J| | |G|G|G|G|G|G|G}} | {{pfrow|J| | |G|G|G|G|G|G|G}} | ||
{{pfrow|J|Z| |G|G|G|G|G|G|G}} | {{pfrow|J|Z| |G|G|G|G|G|G|G}} | ||
{{pfrow|Z| |I|G|G|G|G|G|G|G}} | {{pfrow|Z| |I|G|G|G|G|G|G|G}} | ||
{{pfend}} | {{pfend}} |
Revision as of 01:19, 27 March 2007
Back to back T-spin triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
|
|
|
| ||||
TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
|
| ||
LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
|
| ||
JSSL | JZZL |
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage.
OZJ |
I Abort |
Setups notched in center
Setups containing I:
|
|
| |||
JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Twist - Explanation of twists such as T-Spins
- T-Spin methods - Various methods of creating T-Spins