ST Stacking: Difference between revisions

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*[http://dtet.web.infoseek.co.jp/fumen/?v095@pcF3ibG3ibG3jbF3ibG3ibG3jbF3ibG3ibG3jbF3ib?G3ibG3jbF3ibG3pbA4G7eIKfBFgBvfBFbBvaBFWBvVBFRBA?RBfcF3ibG3ibG3jbF3ibG3ibG3jbF3ibG3ibG3lcARB7eIv?QBFMBvLBFHBvGBFCBJVBJbBIbBpcF3ibG3ibG3jbF3ibG3i?bG3jbF3ibG3ibG3bcIbB7eCvVBFRBARB JavaScript demonstration of ST stacking] (Japanese language, Microsoft Internet Explorer only)
*[http://dtet.web.infoseek.co.jp/fumen/?v095@pcF3ibG3ibG3jbF3ibG3ibG3jbF3ibG3ibG3jbF3ib?G3ibG3jbF3ibG3pbA4G7eIKfBFgBvfBFbBvaBFWBvVBFRBA?RBfcF3ibG3ibG3jbF3ibG3ibG3jbF3ibG3ibG3lcARB7eIv?QBFMBvLBFHBvGBFCBJVBJbBIbBpcF3ibG3ibG3jbF3ibG3i?bG3jbF3ibG3ibG3bcIbB7eCvVBFRBARB JavaScript demonstration of ST stacking] (Japanese language, Microsoft Internet Explorer only)
[[Category:Methods of Play]]

Revision as of 09:56, 22 March 2007

ST stacking is a more-or-less sustainable (under Random Generator) method of stacking tetrominoes to form successive 4-line clears and T-spins. In Tetris DS standard mode, this stacking method achieves near maximum points per line. It's superficially similar to one of the T-spin triple setups but allegedly easier to learn.

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG

First build this

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGG
SSGGGGGGG
SGGGGGGG

Drop an S

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG

Spin a T

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG

Leaves one row
of garbage

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGG

Build more layers

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG
GGGGGGGG

Another S and T

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG
GGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
GGGGGGGG

Leaves another
identical row

After a few rows of garbage have accumulated, use I tetrominoes to break it down:

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG

Look at the mess
in aisle 2!

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Aisle 2? "I" know
what to do

GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Another S and T

GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Build more

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
IGIGGGGGGG
IGIGGGGGGG
IGIGGGGGGG
IGIGGGGGGG

Drop next I

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
----------
----------
----------
----------

Tetorisu!

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG

Ahh, that's better.

See also

  • Playing forever, which describes and rigorously proves a sustainable method of making 4-line clears in games that do not specifically reward T-spins
  • Twist - Explanation of twists such as T-Spins
  • T-Spin methods - Various methods of creating T-Spins

References