Back-to-Back T-Spin Triple: Difference between revisions
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*[[Twist]] - Explanation of twists such as T-Spins | *[[Twist]] - Explanation of twists such as T-Spins | ||
*[[T-Spin methods]] - Various methods of creating T-Spins | *[[T-Spin methods]] - Various methods of creating T-Spins | ||
[[Category:Methods of Play]] |
Revision as of 09:55, 22 March 2007
Back to back T-spin triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
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LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
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JSSL | JZZL |
Setups notched in center
Setups containing I:
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JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Twist - Explanation of twists such as T-Spins
- T-Spin methods - Various methods of creating T-Spins