Back-to-Back T-Spin Triple: Difference between revisions
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|[[Image: Tds-t-spin-TTTIIJ(T).gif]] | |[[Image: Tds-t-spin-TTTIIJ(T).gif]] | ||
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==See also== | ==See also== | ||
*[[Main Page]] | |||
*[[Twists]] | *[[Twists]] | ||
*[[ST stacking]], a method of making back-to-back T-spin ''doubles'' | *[[ST stacking]], a method of making back-to-back T-spin ''doubles'' |
Revision as of 22:20, 15 November 2006
Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
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LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
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JSSL | JZZL |
Setups notched in center
Setups containing I:
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JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Main Page
- Twists
- ST stacking, a method of making back-to-back T-spin doubles