Back-to-Back T-Spin Triple: Difference between revisions

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'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]].
'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]].
piss
== Setups notched in center ==
Setups containing I:
{|
|- valign="bottom"
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| |S|S| | | | | | | }}
{{pfrow|S|S| | | | | | | | }}
{{pfrow|L|L| |G|G|G|G|G|G|G}}
{{pfrow|I|L| | |G|G|G|G|G|G}}
{{pfrow|I|L| |G|G|G|G|G|G|G}}
{{pfrow|I|J| |G|G|G|G|G|G|G}}
{{pfrow|I|J| | |G|G|G|G|G|G}}
{{pfrow|J|J| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|S| | | | | | | | | }}
{{pfrow|S|S| | | | | | | | }}
{{pfrow|I|S| | | | | | | | }}
{{pfrow|I| | | | | | | | | }}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|J|J| | | | | | | | }}
{{pfrow|J| | | | | | | | | }}
{{pfrow|J| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| |G
|-
| JILS || IIS || IIJ
|}


== Setups notched on side ==
== Setups notched on side ==
Line 154: Line 107:
| JSSL || JZZL
| JSSL || JZZL
|}
|}
== Setups notched in center ==
Setups containing I:
{|
|- valign="bottom"
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| |S|S| | | | | | | }}
{{pfrow|S|S| | | | | | | | }}
{{pfrow|L|L| |G|G|G|G|G|G|G}}
{{pfrow|I|L| | |G|G|G|G|G|G}}
{{pfrow|I|L| |G|G|G|G|G|G|G}}
{{pfrow|I|J| |G|G|G|G|G|G|G}}
{{pfrow|I|J| | |G|G|G|G|G|G}}
{{pfrow|J|J| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|S| | | | | | | | | }}
{{pfrow|S|S| | | | | | | | }}
{{pfrow|I|S| | | | | | | | }}
{{pfrow|I| | | | | | | | | }}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|J|J| | | | | | | | }}
{{pfrow|J| | | | | | | | | }}
{{pfrow|J| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfrow|I| | |G|G|G|G|G|G|G}}
{{pfrow|I| |G|G|G|G|G|G|G|G}}
{{pfend}}
|-
| JILS || IIS || IIJ
|}
== Switching sides ==
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
{|
|[[Image:Tds-t-spin-IO-IO.gif]]
|[[Image:Tds-t-spin-JSSLI-IOZZJ.gif]]
|[[Image:Tds-t-spin-OLIJS-IIZ.gif]]
|[[Image:Tds-t-spin-IIS-IIZ.gif]]
|}
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
{|
|[[Image: IIO.gif]]
|[[Image: Tds-t-spin-TTT.gif]]
|[[Image: Tds-t-spin-JIJ(T).gif]]
|[[Image: Tds-t-spin-TTIJ(T).gif]]
|}
These two have interchangeable parts.
{|
|[[Image: Tds t spin iij 2.gif]]
|[[Image: Tds-t-spin-TTTIIJ(T).gif]]
|}


==See also==
==See also==
*[[Twists]]
*[[Twists]]
*[[Topics]]
*[[Topics]]

Revision as of 01:59, 10 August 2006

Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.

Setups notched on side

LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.

GGGGGGG
GGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
GGGGGGG
GGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
GGGGGGG
GGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
GGGGGGG
GGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
TLTL JTJT TLJT JTTL

Setups involving S and I:

GGGGGGG
GGGGGG
LLLGGGGGG
LSGGGGGG
ISSGGGGGG
ILSGGGGGG
ILGGGGGG
ILLGGGGGG
GGGGGGG
GGGGGG
IJJGGGGGG
IJGGGGGG
IJZGGGGGG
IZZGGGGGG
JZGGGGGG
JJJGGGGGG
LSIL JZIJ

The core of JTTL can be replaced with two S or Z tetrominoes:

GGGGGGG
GGGGGG
LLLGGGGGG
LSGGGGGG
SSSGGGGGG
SSSGGGGGG
JSGGGGGG
JJJGGGGGG
GGGGGGG
GGGGGG
LLLGGGGGG
LZGGGGGG
ZZZGGGGGG
ZZZGGGGGG
JZGGGGGG
JJJGGGGGG
JSSL JZZL

Setups notched in center

Setups containing I:

SS
SS
LLGGGGGGG
ILGGGGGG
ILGGGGGGG
IJGGGGGGG
IJGGGGGG
JJGGGGGGG
S
SS
IS
I
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
JJ
J
JGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
JILS IIS IIJ

Switching sides

A player may switch sides to clear Back to Back T-Spin Triples indefinitely.

Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

These two have interchangeable parts.


See also