Back-to-Back T-Spin Triple: Difference between revisions
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'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | '''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | ||
== Setups notched on side == | == Setups notched on side == | ||
Line 154: | Line 107: | ||
| JSSL || JZZL | | JSSL || JZZL | ||
|} | |} | ||
== Setups notched in center == | |||
Setups containing I: | |||
{| | |||
|- valign="bottom" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S|S| | | | | | | }} | |||
{{pfrow|S|S| | | | | | | | }} | |||
{{pfrow|L|L| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|L| | |G|G|G|G|G|G}} | |||
{{pfrow|I|L| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|J| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|J| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|S| | | | | | | | | }} | |||
{{pfrow|S|S| | | | | | | | }} | |||
{{pfrow|I|S| | | | | | | | }} | |||
{{pfrow|I| | | | | | | | | }} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|J|J| | | | | | | | }} | |||
{{pfrow|J| | | | | | | | | }} | |||
{{pfrow|J| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|- | |||
| JILS || IIS || IIJ | |||
|} | |||
== Switching sides == | |||
A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | |||
{| | |||
|[[Image:Tds-t-spin-IO-IO.gif]] | |||
|[[Image:Tds-t-spin-JSSLI-IOZZJ.gif]] | |||
|[[Image:Tds-t-spin-OLIJS-IIZ.gif]] | |||
|[[Image:Tds-t-spin-IIS-IIZ.gif]] | |||
|} | |||
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | |||
{| | |||
|[[Image: IIO.gif]] | |||
|[[Image: Tds-t-spin-TTT.gif]] | |||
|[[Image: Tds-t-spin-JIJ(T).gif]] | |||
|[[Image: Tds-t-spin-TTIJ(T).gif]] | |||
|} | |||
These two have interchangeable parts. | |||
{| | |||
|[[Image: Tds t spin iij 2.gif]] | |||
|[[Image: Tds-t-spin-TTTIIJ(T).gif]] | |||
|} | |||
==See also== | ==See also== | ||
*[[Twists]] | *[[Twists]] | ||
*[[Topics]] | *[[Topics]] |
Revision as of 01:59, 10 August 2006
Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
|
|
|
| ||||
TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
|
| ||
LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
|
| ||
JSSL | JZZL |
Setups notched in center
Setups containing I:
|
|
| |||
JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.