Back-to-Back T-Spin Triple: Difference between revisions
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'''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | '''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | ||
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. | LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. | ||
{| | |||
[[Image: Tds-t-spin-TLTL.gif | |[[Image:Tds-t-spin-TLTL.gif]] | ||
|[[Image:Tds-t-spin-JTJT.gif]] | |||
|} | |||
LSI/JZI set ups. | LSI/JZI set ups. | ||
[[Image: Tds-t-spin-ILSL.gif | {| | ||
|[[Image:Tds-t-spin-ILSL.gif]] | |||
|[[Image:Tds-t-spin-JZIJ.gif]] | |||
|} | |||
LJS/LJZ set ups, versatile due to their interchangeable core. | LJS/LJZ set ups, versatile due to their interchangeable core. | ||
{| | |||
|[[Image:Tds-t-spin-LSSJ.gif]] | |||
|[[Image:Tds-t-spin-JZZL.gif]] | |||
|} | |||
Setups containing I. | |||
{| | |||
|[[Image:Tds-t-spin-JILS.gif]] | |||
|[[Image:Tds-t-spin-IIZ.gif]] | |||
|[[Image:Tds t spin iij.gif]] | |||
|} | |||
A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | ||
{| | |||
[[Image: Tds-t-spin-IO-IO.gif | |[[Image:Tds-t-spin-IO-IO.gif]] | ||
|[[Image:Tds-t-spin-JSSLI-IOZZJ.gif]] | |||
|[[Image:Tds-t-spin-OLIJS-IIZ.gif]] | |||
|[[Image:Tds-t-spin-IIS-IIZ.gif]] | |||
|} | |||
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | ||
[[Image: IIO.gif | {| | ||
|[[Image: IIO.gif]] | |||
|[[Image: Tds-t-spin-TTT.gif]] | |||
|[[Image: Tds-t-spin-JIJ(T).gif]] | |||
|[[Image: Tds-t-spin-TTIJ(T).gif]] | |||
|} | |||
These two have interchangeable parts. | |||
{| | |||
|[[Image: Tds t spin iij 2.gif]] | |||
|[[Image: Tds-t-spin-TTTIIJ(T).gif]] | |||
|} | |||
==See also== | ==See also== | ||
*[[Twists]] | *[[Twists]] | ||
*[[Topics]] | *[[Topics]] |
Revision as of 21:09, 19 May 2006
Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces.
File:Tds-t-spin-TLTL.gif | File:Tds-t-spin-JTJT.gif |
LSI/JZI set ups.
File:Tds-t-spin-ILSL.gif | File:Tds-t-spin-JZIJ.gif |
LJS/LJZ set ups, versatile due to their interchangeable core.
File:Tds-t-spin-LSSJ.gif | File:Tds-t-spin-JZZL.gif |
Setups containing I.
File:Tds-t-spin-JILS.gif | File:Tds-t-spin-IIZ.gif | File:Tds t spin iij.gif |
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.