Back-to-Back T-Spin Triple: Difference between revisions
Jump to navigation
Jump to search
*>Jagorochi No edit summary |
*>Jagorochi No edit summary |
||
Line 126: | Line 126: | ||
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | ||
[[Image: IIO.gif |left|frame| ... ]][[Image: Tds-t-spin-TTT.gif |left|frame| ... ]][[Image: Tds-t-spin-JIJ(T).gif |left|frame| ... ]][[Image: Tds-t-spin-TTIJ(T).gif |left|frame| ... ]][[Image: Tds t spin iij 2.gif |left|frame| ... ]][[Image: Tds-t-spin-TTTIIJ(T).gif |left|frame| WTF | [[Image: IIO.gif |left|frame| ... ]][[Image: Tds-t-spin-TTT.gif |left|frame| ... ]][[Image: Tds-t-spin-JIJ(T).gif |left|frame| ... ]][[Image: Tds-t-spin-TTIJ(T).gif |left|frame| ... ]][[Image: Tds t spin iij 2.gif |left|frame| ... ]][[Image: Tds-t-spin-TTTIIJ(T).gif |left|frame| WTF ? 10x22 ? ]] | ||
Revision as of 20:41, 10 April 2006
Back to Back T-Spin Triple is a difficult maneuver, which sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces.
LSI/JZI set ups.
LJS/LJZ set ups, versatile due to their interchangeable core.
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
Note that the previous 2 designs have interchangeable second parts.