Back-to-Back T-Spin Triple: Difference between revisions
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Based on a submitted video against CPU level 5, the first t-spin triple sent 5 lines of garbage, and the second t-spin triple earned a back-to-back bonus and sent 6 lines, for a total of 11 lines. |
the cpu's garbage cancelled out two rows, apparently. |
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'''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of | '''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[back to back]]. | ||
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. | LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. |
Revision as of 22:43, 4 April 2006
Back to Back T-Spin Triple is a difficult maneuver, which sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces.
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LSI/JZI set ups.
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LJS/LJZ set ups, versatile due to their interchangeable core.
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A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
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Note that the previous 2 designs have interchangeable second parts.