Back-to-Back T-Spin Triple: Difference between revisions
Jump to navigation
Jump to search
*>Colour thief No edit summary |
Based on a submitted video against CPU level 5, the first t-spin triple sent 5 lines of garbage, and the second t-spin triple earned a back-to-back bonus and sent 6 lines, for a total of 11 lines. |
||
Line 1: | Line 1: | ||
'''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of | '''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of eleven [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[back to back]]. | ||
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. | LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces. |
Revision as of 18:31, 3 April 2006
Back to Back T-Spin Triple is a difficult maneuver, which sends a total of eleven garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces.
|
|
LSI/JZI set ups.
|
|
LJS/LJZ set ups, versatile due to their interchangeable core.
|
|
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
|
|
|
|
|
|
Note that the previous 2 designs have interchangeable second parts.