S and Z starts: Difference between revisions
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{| | {| | ||
|{{pos|= | |{{pos|= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
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| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| |z|z| |i| |t| |s| |= | | |z|z| |i| |t| |s| |= | ||
| |z|z|t|j|j|j|s|s| |= | |||
}} | }} | ||
|} | |} | ||
==See also== | ==See also== | ||
[[Topics]] | [[Topics]] |
Revision as of 01:50, 1 April 2006
S and Z starts often require a player to later use a slide, which may slow him down. A player may avoid the need to slide by manipulating the S and Z differently. He can do this while still only clearing tetrises.
The game deals the player the dreaded S and Z tetrominoes to start things off.
The player then platforms a tetris over them, making sure not to stack too much over underlying holes.
He may then proceed to play as normal.