Playing forever: Difference between revisions

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*>Tepples
It is possible in SRS games!
 
*>Tepples
clarify what about the guideline makes this work
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In games that follow the [[Tetris Guideline]], it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.
In games that follow the [[Tetris Guideline]], especially with regard to the hold piece and bag randomizer, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.
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{{pfrow| |Z| | | |I| | | | }}
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Revision as of 23:05, 9 July 2006

In games that follow the Tetris Guideline, especially with regard to the hold piece and bag randomizer, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.

ZI
ZZSILOOJ
ZTSSILOOJ
TTTSILLJJ

S, T, and Z tetrominoes

Imagine playing Tetris in a 4-block-wide well, with only S, T, and Z tetrominoes using a "bag" randomizer. Each round would consist of three tetrominoes, and in each round the player would have only six different bags to deal with: STZ, SZT, TSZ, TZA, ZST, and ZTS. For each shape of the well floor, I describe how each bag would be played:

Flat

GGGG

Becomes 1210 or 0121.

TZS, ZTS:

S
SSZ
STZZ
TTTZ
GGGG

TSZ, STZ: mirror image of STZ, TSZ SZT, ZST: hold the first tetromino and play as above

1210

G
GGG

Becomes 0112.

SZT, ZST, STZ:

T
ZTT
ZZST
ZGSS
GGGS

ZTS, TSZ, TZS: hold the T and play as above

0112

G
GGG

Becomes 2101.

TSZ, TZS, ZTS:

S
SSZ
TSZZ
TTZG
TGGG

ZST, STZ, SZT: hold the S and play as above

2101

G
GGG

Becomes 1021.

ZST, ZTS, SZT:

T
STT
SSTZ
GSZZ
GGZG

TSZ, TZS, STZ: hold the T and play as above

1021

G
GGG

Becomes 1210.

TSZ, TZS, ZTS:

Z
ZZS
ZTSS
TTGS
GTGG

ZST, STZ, SZT: hold the Z and play as above

0121

Becomes 2110 through a mirror of the plays used for 1210.

2110

Becomes 1012 through a mirror of the plays used for 0112.

1012

Becomes 1201 through a mirror of the plays used for 2101.

1201

Becomes 0121 through a mirror of the plays used for 1021.

L, J, and O tetrominoes

Well starts and ends flat.

LJO, JLO:

LOOJ
LOOJ
LLJJ

OLJ, OJL:

JJLL
JOOL
JOOL

JOL:

JJ
JOO
JOO
JJ
JOO
JOO
JJLL
JOOL
JOOL

LOJ: mirror image of JOL

I tetromino

The player puts I tetrominoes in the center columns and reaps tetrises.

After each 2 rounds of STZ and LJO, the STZ heap has grown by 6 rows, and the LJO heap has grown by 6 rows. However, the center has grown only by 4 rows.

If the STZ heap becomes too high, and its floor is shaped as 1210, 0121, 2101, or 1012, the player can borrow a T tetromino from the STZ heap, placed on its side, to create a single line in the center. This results in no change to the floor shape, and it works especially in cases where the player would otherwise have to "hold the T and play as above".

If the LJO heap becomes too high, the player can borrow two J tetrominoes to create single lines in the center in the same manner as the Ts. Then the next L and O tetrominoes form a combo square:

LL
LOO
LOO
L
LOO
LLOO
LLOO
LLOO
LLOO
LLOO