Playfield: Difference between revisions
Jump to navigation
Jump to search
*>Nicholas No edit summary |
*>Nicholas No edit summary |
||
Line 1: | Line 1: | ||
{| align="right" style="padding-right:20px;" | {| align="right" style="padding-right:20px;" | ||
|{{pos|= | |{{pos|= | ||
|o|o| | | | | | | | |= | |||
|o|o| | | | | | | | |= | |||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
Line 17: | Line 15: | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | | | |= | ||
| | | | | | | | | | | | |= | ||
| | | | | | | | | | | | |= | ||
| | | | | | | | | | | | |= | ||
| | | | | | | | | | |z| |= | ||
| | | | | |j| | | |z|z| |= | ||
|g|g| |j| |s|s|z|l| |= | |||
|g|g|j|j|s|s|l|l|l| |= | |||
}} | }} | ||
|} | |} | ||
The '''playing field''' is the twenty-two by ten matrix in which [[tetrominoes]] fall. Earlier ''[[Tetris]]'' [[games]] may use a different specification, so this definition applys mostly to [[modern standardization|recent games]]. Tetrominoes spawn at the sometimes unseen top two rows. | The '''playing field''' is the twenty-two by ten matrix in which [[tetrominoes]] fall. Earlier ''[[Tetris]]'' [[games]] may use a different specification, so this definition applys mostly to [[modern standardization|recent games]]. Tetrominoes spawn at the sometimes unseen top two rows. | ||
==See also== | |||
[[Topics]] |
Revision as of 04:17, 18 March 2006
The playing field is the twenty-two by ten matrix in which tetrominoes fall. Earlier Tetris games may use a different specification, so this definition applys mostly to recent games. Tetrominoes spawn at the sometimes unseen top two rows.