Original Rotation System: Difference between revisions
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It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | ||
Games using this rotation system generally have no [[wall kick]] | Games using this rotation system generally have no [[wall kick]], [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. | ||
<br clear="all"> | <br clear="all"> | ||
== See also == | == See also == | ||
[[Category:Rotation Systems]] | [[Category:Rotation Systems]] |
Revision as of 21:26, 14 January 2008
Original Rotation System.
This rotation system was used in the original PC Tetris, written by the original authors.
It is absolutely identical to Nintendo Rotation System, right handed version, except that the horizontal orientation of the I piece is one block higher.
Games using this rotation system generally have no wall kick, lock delay, no ARE, and depend on keyboard repeat rate for their DAS.