Orientation: Difference between revisions
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*>Tepples Names of orientations |
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Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | ||
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[http://www.arkmay.com/tetris/pieces.html]) or by the way the longest flat side faces. | |||
{| | {| | ||
! Point up<br>Flat down | |||
! Point right<br>Flat left | |||
! Point down<br>Flat up | |||
! Point left<br>Flat right | |||
|- valign="top" | |- valign="top" | ||
|{{pfstart}} | |{{pfstart}} |
Revision as of 16:49, 28 November 2007
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.
Point up Flat down |
Point right Flat left |
Point down Flat up |
Point left Flat right | ||||
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