Orientation: Difference between revisions

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Names of orientations
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Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''.
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[http://www.arkmay.com/tetris/pieces.html]) or by the way the longest flat side faces.
{|
{|
! Point up<br>Flat down
! Point right<br>Flat left
! Point down<br>Flat up
! Point left<br>Flat right
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}

Revision as of 16:49, 28 November 2007

A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.

Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.

Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.

Point up
Flat down
Point right
Flat left
Point down
Flat up
Point left
Flat right
oo
oo
oo
oo
oo
oo
oo
oo
iiii
i
i
i
i
iiii
i
i
i
i
t
ttt
t
tt
t
ttt
t
t
tt
t
ss
ss
s
ss
s
ss
ss
s
ss
s
zz
zz
z
zz
z
zz
zz
z
zz
z
j
jjj
jj
j
j
jjj
j
j
j
jj
l
lll
l
l
ll
lll
l
ll
l
l