Non-overstacking construction: Difference between revisions

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Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
== Foresight ==
When a player is confronted by diverging garbage columns, remember to also stack low in the column where the lower empty column resides. Don't always chase after the nearest empty column and cover the path to the next column.
In this diagram scenario, a player has to take an extra step in clearing a single towards the end.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |I|I|I|I}}
{{pfrow| | |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|S| | | | | |I|I|I|I}}
{{pfrow|S|S|G|G|G|G|G|G|G|G}}
{{pfrow|G|S|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|S| | | |J|J|I|I|I|I}}
{{pfrow|G|G|G|G|J|G|G|G|G|G}}
{{pfrow|G|G|G|G|J|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |T| | | | | | | }}
{{pfrow|S|T|T|T|J|J|I|I|I|I}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |T| | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|}
With the same sequence of pieces, the player can spend less time in reaching reach the lower empty column.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | |I}}
{{pfrow|S| | | | | | | | |I}}
{{pfrow|S|S|G|G|G|G|G|G|G|G}}
{{pfrow|G|S|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | | | | | | | | |I}}
{{pfrow|S| | | |J|J| | | |I}}
{{pfrow|G|G|G|G|J|G|G|G|G|G}}
{{pfrow|G|G|G|G|J|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | | | | | | | | |I}}
{{pfrow| | | | | | | | | |I}}
{{pfrow|S| | | |J|J| | | |I}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|}

Revision as of 09:15, 24 March 2007

Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.

Fundamental

In this situation, a player overstacks and takes longer to get down to the garbage.

GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
GGGGGTTT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop T above
clogged rectum

J
JJJT
GGGGGTTT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop J

J
JJJT
LLGGGGGTTT
GLGGGGGGGG
GLGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop L for
triple

J
JJJT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Naive gravity

With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.

GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTT
GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
GGGGGJJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
LLGGGGGJJJ
GLGGGGGGGG
GLGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Towering

When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.

GGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
Z
ZZ
GZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
LZ
LZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG

Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.

Foresight

When a player is confronted by diverging garbage columns, remember to also stack low in the column where the lower empty column resides. Don't always chase after the nearest empty column and cover the path to the next column.


In this diagram scenario, a player has to take an extra step in clearing a single towards the end.

GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
IIII
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
SIIII
SSGGGGGGGG
GSGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
SJJIIII
GGGGJGGGGG
GGGGJGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
STTTJJIIII
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG


With the same sequence of pieces, the player can spend less time in reaching reach the lower empty column.

GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
I
I
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
I
SI
SSGGGGGGGG
GSGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
I
I
I
SJJI
GGGGJGGGGG
GGGGJGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
I
I
I
SJJI
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG