0G 60Hz SRS J Movement Finesse: Difference between revisions
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*>Cubicz hmm |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Movement]] | [[Category:Movement]] | ||
== Orientation A == | |||
'''1a.''' | |||
|{{pfstart}} | |||
{{pfrow| | | | | | |J| | | }} | |||
{{pfrow| | | | |J|J|J| | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfend}} | |||
DAS to left wall | |||
{{pfrow| | |J| | | | | | | }} | |||
{{pfrow|J|J|J| | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfend}} | |||
then drop. Duh! | |||
'''1a.''' | |||
{{pfrow| | | | | | |J| | | }} | |||
{{pfrow| | | | |J|J|J| | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfend}} |