Lockjaw: Difference between revisions
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*>Tepples title screen |
*>Tepples lj now for gba |
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Line 6: | Line 6: | ||
|hard=Yes, both "firm" and "hard" variants | |hard=Yes, both "firm" and "hard" variants | ||
|preview=1 to 8 | |preview=1 to 8 | ||
|platform=Allegro (binaries exist for Windows and Mac) | |platform=Allegro (binaries exist for Windows and Mac); Game Boy Advance | ||
|released=2006 | |released=2006 | ||
|title-scrn=Lockjaw title.png | |title-scrn=Lockjaw title.png |
Revision as of 22:08, 15 December 2006
LOCKJAW | |
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Developer(s) | Damian Yerrick |
Platform(s) | Allegro (binaries exist for Windows and Mac); Game Boy Advance |
Release | 2006 |
Gameplay info | |
Next pieces | 1 to 8 |
Playfield size | 10w x 24h; 20h visible in most modes |
Hold piece | Yes, with IHS |
Hard drop | Yes, both "firm" and "hard" variants |
Lockjaw is highly customizable open-source fan game. The overall idea of its customizability was inspired by one of Henk Rogers' interviews.
See also
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