Tromi: Difference between revisions
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{{Infobox | {{Infobox | ||
| boxart = | | boxart = | ||
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| publisher = | | publisher = | ||
| platform = LÖVE | | platform = LÖVE | ||
| released = December 26, 2022 | | released = {{release | '''First release (Version 1)''' | December 26, 2022}} {{release | '''Official release (Version 2)''' | April, 08 2024}} | ||
| latestrelease = April | | latestrelease = April 25, 2024 (Version 2.2) | ||
| sequel = | | sequel = | ||
| preview = 1 | | preview = 1 | ||
| playfield = 20 × 10 | | playfield = 20 × 10 | ||
| hold = | | hold = No | ||
| hard = | | hard = No | ||
| system = | | system = Tromi Rotation System | ||
| title-scrn = | | title-scrn = | ||
| ingame-scrn = Tromi_ingame.jpg | | ingame-scrn = Tromi_ingame.jpg <!-- OUTDATED! NEED UPDATING! --> | ||
}} | }} | ||
'''''Tromi''''' is a ''[[TGM]]'' | '''''Tromi''''' is a fan game by Mycophobia. It's inspired by [[TGM1]] and is a heavy modification of ''[[Cambridge]]''.<br>Designed to be an old-school flavour and relaxing game while modernising what is necessary to allow for modern gameplay. | ||
== Gameplay == | |||
===[[Gravity]]=== | |||
Gravity increases uniformly, unlike TGM-series games; however, it still depends on the current level. | |||
===Level=== | |||
Unlike in [[TGM]], where level has [[TGM#Level|a unique implementation]], level in Tromi is simply based on your current score. | |||
There are 10 levels in Tromi, numbered from 0 to 9, and there are 6 small steps {{efn |In fact, in the internal code, there are not 10 levels with 6 steps each (except level 9), but '''55 levels!''' But Tromi changes the background during gameplay 10 times only (including the one at the beginning of the game), so we can split 55 levels into 10 levels (same as the number shown on the game's screen), with every level from 0 to 8 having 6 smaller steps and the level 9 not having one}} in every level (except level 9). | |||
===IRS=== | |||
{{main|IRS}} | |||
Abbreviation for Initial Rotation System. | |||
Normally a piece will appear in the rotation showed in the [[piece preview]]. With IRS, holding either the left or right rotation button will cause the piece to appear rotated 90 degrees. This allows the player a higher degree of freedom when placing pieces at higher game speeds. | |||
== Grading == | |||
{| class="wikitable floatright" | |||
|+ Grade list<br>(can be seen at "Name entry" screen) | |||
! style="background:#33D5FD" | Beginner || style="background:#00F59B" | Intermediate || style="background:#FFFF00" | Expert | |||
|- | |||
| bgcolor = "#76F9FB" | 19 kyu || bgcolor="#6DFFC2" | 9 kyu || bgcolor="#FFFF6D" | 1 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 18 kyu || bgcolor="#6DFFC2" | 8 kyu || bgcolor="#FFFF6D" | 2 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 17 kyu || bgcolor="#6DFFC2" | 7 kyu || bgcolor="#FFFF6D" | 3 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 16 kyu || bgcolor="#6DFFC2" | 6 kyu || bgcolor="#FFFF6D" | 4 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 15 kyu || bgcolor="#6DFFC2" | 5 kyu || bgcolor="#FFFF6D" | 5 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 14 kyu || bgcolor="#6DFFC2" | 4 kyu || bgcolor="#FFFF6D" | 6 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 13 kyu || bgcolor="#6DFFC2" | 3 kyu || bgcolor="#FFFF6D" | 7 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 12 kyu || bgcolor="#6DFFC2" | 2 kyu || bgcolor="#FFFF6D" | 8 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 11 kyu || bgcolor="#6DFFC2" | 1 kyu || bgcolor="#FFFF6D" | 9 Dan | |||
|- | |||
| bgcolor = "#76F9FB" | 10 kyu | |||
|} | |||
=== Account system === | |||
Tromi has an account system like [[TGM3]], but it doesn't have a security system such as PIN or password. That's why it doesn't require you to register any account for the first time; you only need to fill in your name to play (like in guest mode). | |||
=== Grading system === | |||
Tromi has its own grading system, nominally based on the kyu/dan system of Go and Shogi, organised to correspond to specific points in the speed curve.<br> | |||
Both Tromi and TGM3 have their own grading systems that are designed to track performance in multiple games, but the way they work is different. | |||
* In TGM3, there is [[TGM3#User accounts and exams | the Promotion Exam and the Demotion Exam]] | |||
* In Tromi, there is [[Tromi#Promotion Meter | the Promotion Meter]] | |||
=== Promotion Meter === <!-- Gemini used for re-pharasing, not for looking up information--> | |||
Promotion Meter acts like a progress bar that shows how likely you are to be promoted or demoted. It ranges from -2 (high chance of demotion) to +2 (high chance of promotion). New players starting at 0. | |||
After every game, your final score is compared to the table below based on your current grade. For every grade, there are 3 scores: Auto Promote, Promote, and Demote assigned to them. | |||
* If your score is higher than your grade's Promote point, Promotion Meter will be boosted by one. | |||
* On the other hand, if your score falls below your grade's Demote point, Promotion Meter will be dropped by one. | |||
Once the Promotion Meter goes above +2, you will be promoted, but if the Promotion Meter falls below -2, you will be demoted. Both cases will lead to the Promotion Meter going back to 0. | |||
There are two special cases: | |||
* If your score is between your grade's Promote point and Demote point, nothing will happen. | |||
* If your score exceeds your grade's Auto Promote point, you will get the highest grade that your score qualifies for. | |||
{| class="wikitable" | |||
|+ Grade condition (required score) | |||
! Grade || Auto<br>Promote || Promote || Demote || Grade || Auto<br>Promote || Promote || Demote || Grade || Auto<br>Promote || Promote || Demote | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 19 kyu | |||
| bgcolor="#76F9FB" | 79,999|| bgcolor="#76F9FB" | 26,666|| bgcolor="#76F9FB" |-1 | |||
| bgcolor="#00F59B" | 9 kyu | |||
| bgcolor="#6DFFC2" | 346,666|| bgcolor="#6DFFC2" | 293,333|| bgcolor="#6DFFC2" |180,000 | |||
| bgcolor="#FFFF00" | 1 Dan | |||
| bgcolor="#FFFF6D" | 586,666|| bgcolor="#FFFF6D" | 533,333|| bgcolor="#FFFF6D" |420,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 18 kyu | |||
| bgcolor="#76F9FB" | 106,666|| bgcolor="#76F9FB" | 53,333|| bgcolor="#76F9FB" |13,332 | |||
| bgcolor="#00F59B" | 8 kyu | |||
| bgcolor="#6DFFC2" | 373,333|| bgcolor="#6DFFC2" | 319,999|| bgcolor="#6DFFC2" |180,000 | |||
| bgcolor="#FFFF00" | 2 Dan | |||
| bgcolor="#FFFF6D" | 613,333|| bgcolor="#FFFF6D" | 559,999|| bgcolor="#FFFF6D" |420,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 17 kyu | |||
| bgcolor="#76F9FB" | 133,333|| bgcolor="#76F9FB" | 79,999|| bgcolor="#76F9FB" |25,000 | |||
| bgcolor="#00F59B" | 7 kyu | |||
| bgcolor="#6DFFC2" | 399,999|| bgcolor="#6DFFC2" | 346,666|| bgcolor="#6DFFC2" |240,000 | |||
| bgcolor="#FFFF00" | 3 Dan | |||
| bgcolor="#FFFF6D" | 639,999|| bgcolor="#FFFF6D" | 586,666|| bgcolor="#FFFF6D" |480,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 16 kyu | |||
| bgcolor="#76F9FB" | 159,999|| bgcolor="#76F9FB" | 106,666|| bgcolor="#76F9FB" |40,000 | |||
| bgcolor="#00F59B" | 6 kyu | |||
| bgcolor="#6DFFC2" | 426,666|| bgcolor="#6DFFC2" | 373,333|| bgcolor="#6DFFC2" |240,000 | |||
| bgcolor="#FFFF00" | 4 Dan | |||
| bgcolor="#FFFF6D" | 666,666|| bgcolor="#FFFF6D" | 613,333|| bgcolor="#FFFF6D" |480,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 15 kyu | |||
| bgcolor="#76F9FB" | 186,666|| bgcolor="#76F9FB" | 133,333|| bgcolor="#76F9FB" |50,000 | |||
| bgcolor="#00F59B" | 5 kyu | |||
| bgcolor="#6DFFC2" | 453,333|| bgcolor="#6DFFC2" | 399,999|| bgcolor="#6DFFC2" |300,000 | |||
| bgcolor="#FFFF00" | 5 Dan | |||
| bgcolor="#FFFF6D" | 693,333|| bgcolor="#FFFF6D" | 639,999|| bgcolor="#FFFF6D" |480,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 14 kyu | |||
| bgcolor="#76F9FB" | 213,333|| bgcolor="#76F9FB" | 159,999|| bgcolor="#76F9FB" |60,000 | |||
| bgcolor="#00F59B" | 4 kyu | |||
| bgcolor="#6DFFC2" | 479,999|| bgcolor="#6DFFC2" | 426,666|| bgcolor="#6DFFC2" |300,000 | |||
| bgcolor="#FFFF00" | 6 Dan | |||
| bgcolor="#FFFF6D" | 719,999|| bgcolor="#FFFF6D" | 666,666|| bgcolor="#FFFF6D" |480,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 13 kyu | |||
| bgcolor="#76F9FB" | 239,999|| bgcolor="#76F9FB" | 186,666|| bgcolor="#76F9FB" |60,000 | |||
| bgcolor="#00F59B" | 3 kyu | |||
| bgcolor="#6DFFC2" | 506,666|| bgcolor="#6DFFC2" | 453,333|| bgcolor="#6DFFC2" |360,000 | |||
| bgcolor="#FFFF00" | 7 Dan | |||
| bgcolor="#FFFF6D" | 746,666|| bgcolor="#FFFF6D" | 693,333|| bgcolor="#FFFF6D" |540,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 12 kyu | |||
| bgcolor="#76F9FB" | 266,666|| bgcolor="#76F9FB" | 213,333|| bgcolor="#76F9FB" |120,000 | |||
| bgcolor="#00F59B" | 2 kyu | |||
| bgcolor="#6DFFC2" | 533,333|| bgcolor="#6DFFC2" | 479,999|| bgcolor="#6DFFC2" |360,000 | |||
| bgcolor="#FFFF00" | 8 Dan | |||
| bgcolor="#FFFF6D" | 773,333|| bgcolor="#FFFF6D" | 719,999|| bgcolor="#FFFF6D" |540,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 11 kyu | |||
| bgcolor="#76F9FB" | 293,333|| bgcolor="#76F9FB" | 239,999|| bgcolor="#76F9FB" |120,000 | |||
| bgcolor="#00F59B" | 1 kyu | |||
| bgcolor="#6DFFC2" | 559,999|| bgcolor="#6DFFC2" | 506,666|| bgcolor="#6DFFC2" |360,000 | |||
| bgcolor="#FFFF00" | 9 Dan | |||
| bgcolor="#FFFF6D" | 1,000,000|| bgcolor="#FFFF6D" | 719,999|| bgcolor="#FFFF6D" |540,000 | |||
|- align = "center" | |||
| bgcolor="#33D5FD" | 10 kyu | |||
| bgcolor="#76F9FB" | 319,999|| bgcolor="#76F9FB" | 266,666|| bgcolor="#76F9FB" |120,000 | |||
|} | |||
== Formulas == | |||
=== Level and step === | |||
: <math>\text{Level} = \lfloor \text{Score} \div 60,000 \rfloor</math> | |||
: <math>\text{Step} = \lfloor \text{Score}\div 10,0000 \rfloor \bmod (\text{Level} \times 6) </math> | |||
Where: | |||
* <math>\lfloor \text{Score} \div 10,000 \rfloor</math> and <math>\lfloor \text{Score} \div 60,000 \rfloor</math> are rounded down. | |||
* Level is your current level (should only be in the range of 0 to 9). | |||
* Score is your current score. | |||
* Step is the remainder, which is your current step in your current level (should only be in the range of 1 to 6). | |||
=== Scoring === | |||
{| class="wikitable floatright" border="2" cellpadding="2" cellspacing="0" style="margin-left:1em; margin-right:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+ Lines Bonus reward | |||
|- | |||
! Lines !! Reward (Points) | |||
|- | |||
| Double || 1,667 | |||
|- | |||
| Triple || 3,750 | |||
|- | |||
| Quad || 6,668 | |||
|- | |||
| Pentad || 8,335 | |||
|} | |||
: <math>\text{Score} = (\text{Moves} \div \text{[Active frames]}) \times (1666 \times \text{Lines}) + \text{[Lines Bonus]}</math> | |||
Where: | |||
* Moves is the number of cells the piece moved (including manual moves, manual soft drops, and gravity). | |||
* Active frames is the number of frames since the block spawned until the piece locked down. | |||
* Lines is the number of lines you just cleared. | |||
* Lines Bonus is the extra bonus for clearing two or more lines. Look at the table on the right to calculate | |||
== Speed timings == <!--TABLE IN TABLE AHEAD!--> | |||
{| | |||
|- | |||
<td> | |||
{| class="wikitable" border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+ Dynamic value | |||
! style="background:#0DB2FF" |Level | |||
! style="background:#00FFB7" |Step | |||
! style="background:#BBBBBB" |[[Gravity]]<br>(G) | |||
! style="background:#FFA069" |[[ARE]]<br>(frame) | |||
! style="background:#CC88FF" |[[Lock delay|Lock]]<br>(frame) | |||
! style="background:#FFFF55" |[[DAS]]<br>(frame) | |||
! style="background:#0DB2FF" |Level | |||
! style="background:#00FFB7" |Step | |||
! style="background:#BBBBBB" |[[Gravity]]<br>(G) | |||
! style="background:#FFA069" |[[ARE]]<br>(frame) | |||
! style="background:#CC88FF" |[[Lock delay|Lock]]<br>(frame) | |||
! style="background:#FFFF55" |[[DAS]]<br>(frame) | |||
|- align = center | |||
| rowspan="6" bgcolor="#8AD2FF" | 0 | |||
| bgcolor = "#C8FFF6" | 1 | |||
|0.013 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| rowspan="6" bgcolor="#8AD2FF" | 5 | |||
| bgcolor = "#C8FFF6" | 1 | |||
|0.842 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 2 | |||
|0.015 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| bgcolor = "#C8FFF6" | 2 | |||
|1.029 | |||
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| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
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|0.016 | |||
| bgcolor = "#FFD3AC" | 20 | |||
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| bgcolor = "#FFFF88" | 12 | |||
| bgcolor = "#C8FFF6" | 3 | |||
|1.323 | |||
| bgcolor = "#FFD3AC" | 20 | |||
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| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 4 | |||
|0.018 | |||
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| bgcolor = "#C8FFF6" | 4 | |||
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|20 | |||
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|- align = center | |||
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|20 | |||
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| bgcolor = "#C8FFF6" | 4 | |||
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| bgcolor = "#CCBBFF" | 22 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 5 | |||
|0.092 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
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| bgcolor = "#C8FFF6" | 5 | |||
|20 | |||
| bgcolor = "#FFD3AC" | 14 | |||
| bgcolor = "#CCBBFF" | 21 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 6 | |||
|0.109 | |||
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|20 | |||
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| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| rowspan="6" bgcolor="#8AD2FF" | 3 | |||
| bgcolor = "#C8FFF6" | 1 | |||
|0.120 | |||
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| rowspan="6" bgcolor="#8AD2FF" | 8 | |||
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| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 2 | |||
|0.134 | |||
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| bgcolor = "#C8FFF6" | 2 | |||
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| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 3 | |||
|0.152 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| bgcolor = "#C8FFF6" | 3 | |||
|20 | |||
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| bgcolor = "#CCBBFF" | 20 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 4 | |||
|0.175 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| bgcolor = "#C8FFF6" | 4 | |||
|20 | |||
| bgcolor = "#FFD3AC" | 13 | |||
| bgcolor = "#CCBBFF" | 19 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 5 | |||
|0.206 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
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| bgcolor = "#C8FFF6" | 5 | |||
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| bgcolor = "#FFD3AC" | 13 | |||
| bgcolor = "#CCBBFF" | 19 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 6 | |||
|0.250 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| bgcolor = "#C8FFF6" | 6 | |||
|20 | |||
| bgcolor = "#FFD3AC" | 13 | |||
| bgcolor = "#CCBBFF" | 19 | |||
| bgcolor = "#FFFF88" | 8 | |||
|- align = center | |||
| rowspan="6" bgcolor="#8AD2FF" | 4 | |||
| bgcolor = "#C8FFF6" | 1 | |||
|0.281 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
| rowspan="6" bgcolor="#8AD2FF" | 9 | |||
| rowspan="6" bgcolor="#C8FFF6" | | |||
| rowspan="6" |20 | |||
| rowspan="6" bgcolor="#FFD3AC" | 12 | |||
| rowspan="6" bgcolor="#CCBBFF" | 18 | |||
| rowspan="6" bgcolor="#FFFF88" | 8 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 2 | |||
|0.319 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 3 | |||
|0.370 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 4 | |||
|0.441 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 5 | |||
|0.545 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|- align = center | |||
| bgcolor = "#C8FFF6" | 6 | |||
|0.712 | |||
| bgcolor = "#FFD3AC" | 20 | |||
| bgcolor = "#CCBBFF" | 30 | |||
| bgcolor = "#FFFF88" | 12 | |||
|} | |||
</td> | |||
<td style="vertical-align: top; border: 3px; padding-left: 1em"> | |||
{| class="wikitable" | |||
|+ Fixed value | |||
! style="background:#0DB2FF" align = "center" |'''Mode''' | |||
! style="background:#00FFB7" align = "center" |'''Normal''' | |||
! style="background:#FFA069" align = "center" |'''20G training''' | |||
|- | |||
| ARR (frames) || align = "center" colspan="2"| 1 | |||
|- | |||
| Drop (G) || align = "center" colspan="2"| 1 | |||
|- | |||
| DAS cut (frames) || align = "center" colspan="2" | 0 | |||
|- | |||
| DAS (frames) || || align = "center" | 8 | |||
|- | |||
| Lock (frames) || || align = "center" | 99999999999 | |||
|- | |||
| Gravity (G) || || align = center | 20 | |||
|- | |||
| ARE (frames) || || align = "center" | 20 | |||
|- | |||
! style="background:#BBBBBB" align = "center" |'''NOTE''' | |||
| colspan = "2" |Empty cells mean the value will change depending on the current level<br>If you want to look up these values, please look at the table on the left. | |||
|} | |||
</td> | |||
|} | |||
== Notes == | |||
{{notelist}} | |||
== External links == | == External links == |
Revision as of 17:44, 30 April 2024
Tromi | |
---|---|
Developer(s) | mycophobia |
Platform(s) | LÖVE |
Release |
|
Latest release | April 25, 2024 (Version 2.2) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 20 × 10 |
Hold piece | No |
Hard drop | No |
Rotation system | Tromi Rotation System |
Tromi is a fan game by Mycophobia. It's inspired by TGM1 and is a heavy modification of Cambridge.
Designed to be an old-school flavour and relaxing game while modernising what is necessary to allow for modern gameplay.
Gameplay
Gravity
Gravity increases uniformly, unlike TGM-series games; however, it still depends on the current level.
Level
Unlike in TGM, where level has a unique implementation, level in Tromi is simply based on your current score.
There are 10 levels in Tromi, numbered from 0 to 9, and there are 6 small steps [a] in every level (except level 9).
IRS
- Main article: IRS
Abbreviation for Initial Rotation System.
Normally a piece will appear in the rotation showed in the piece preview. With IRS, holding either the left or right rotation button will cause the piece to appear rotated 90 degrees. This allows the player a higher degree of freedom when placing pieces at higher game speeds.
Grading
Beginner | Intermediate | Expert |
---|---|---|
19 kyu | 9 kyu | 1 Dan |
18 kyu | 8 kyu | 2 Dan |
17 kyu | 7 kyu | 3 Dan |
16 kyu | 6 kyu | 4 Dan |
15 kyu | 5 kyu | 5 Dan |
14 kyu | 4 kyu | 6 Dan |
13 kyu | 3 kyu | 7 Dan |
12 kyu | 2 kyu | 8 Dan |
11 kyu | 1 kyu | 9 Dan |
10 kyu |
Account system
Tromi has an account system like TGM3, but it doesn't have a security system such as PIN or password. That's why it doesn't require you to register any account for the first time; you only need to fill in your name to play (like in guest mode).
Grading system
Tromi has its own grading system, nominally based on the kyu/dan system of Go and Shogi, organised to correspond to specific points in the speed curve.
Both Tromi and TGM3 have their own grading systems that are designed to track performance in multiple games, but the way they work is different.
- In TGM3, there is the Promotion Exam and the Demotion Exam
- In Tromi, there is the Promotion Meter
Promotion Meter
Promotion Meter acts like a progress bar that shows how likely you are to be promoted or demoted. It ranges from -2 (high chance of demotion) to +2 (high chance of promotion). New players starting at 0.
After every game, your final score is compared to the table below based on your current grade. For every grade, there are 3 scores: Auto Promote, Promote, and Demote assigned to them.
- If your score is higher than your grade's Promote point, Promotion Meter will be boosted by one.
- On the other hand, if your score falls below your grade's Demote point, Promotion Meter will be dropped by one.
Once the Promotion Meter goes above +2, you will be promoted, but if the Promotion Meter falls below -2, you will be demoted. Both cases will lead to the Promotion Meter going back to 0.
There are two special cases:
- If your score is between your grade's Promote point and Demote point, nothing will happen.
- If your score exceeds your grade's Auto Promote point, you will get the highest grade that your score qualifies for.
Grade | Auto Promote |
Promote | Demote | Grade | Auto Promote |
Promote | Demote | Grade | Auto Promote |
Promote | Demote |
---|---|---|---|---|---|---|---|---|---|---|---|
19 kyu | 79,999 | 26,666 | -1 | 9 kyu | 346,666 | 293,333 | 180,000 | 1 Dan | 586,666 | 533,333 | 420,000 |
18 kyu | 106,666 | 53,333 | 13,332 | 8 kyu | 373,333 | 319,999 | 180,000 | 2 Dan | 613,333 | 559,999 | 420,000 |
17 kyu | 133,333 | 79,999 | 25,000 | 7 kyu | 399,999 | 346,666 | 240,000 | 3 Dan | 639,999 | 586,666 | 480,000 |
16 kyu | 159,999 | 106,666 | 40,000 | 6 kyu | 426,666 | 373,333 | 240,000 | 4 Dan | 666,666 | 613,333 | 480,000 |
15 kyu | 186,666 | 133,333 | 50,000 | 5 kyu | 453,333 | 399,999 | 300,000 | 5 Dan | 693,333 | 639,999 | 480,000 |
14 kyu | 213,333 | 159,999 | 60,000 | 4 kyu | 479,999 | 426,666 | 300,000 | 6 Dan | 719,999 | 666,666 | 480,000 |
13 kyu | 239,999 | 186,666 | 60,000 | 3 kyu | 506,666 | 453,333 | 360,000 | 7 Dan | 746,666 | 693,333 | 540,000 |
12 kyu | 266,666 | 213,333 | 120,000 | 2 kyu | 533,333 | 479,999 | 360,000 | 8 Dan | 773,333 | 719,999 | 540,000 |
11 kyu | 293,333 | 239,999 | 120,000 | 1 kyu | 559,999 | 506,666 | 360,000 | 9 Dan | 1,000,000 | 719,999 | 540,000 |
10 kyu | 319,999 | 266,666 | 120,000 |
Formulas
Level and step
Where:
- and are rounded down.
- Level is your current level (should only be in the range of 0 to 9).
- Score is your current score.
- Step is the remainder, which is your current step in your current level (should only be in the range of 1 to 6).
Scoring
Lines | Reward (Points) |
---|---|
Double | 1,667 |
Triple | 3,750 |
Quad | 6,668 |
Pentad | 8,335 |
Where:
- Moves is the number of cells the piece moved (including manual moves, manual soft drops, and gravity).
- Active frames is the number of frames since the block spawned until the piece locked down.
- Lines is the number of lines you just cleared.
- Lines Bonus is the extra bonus for clearing two or more lines. Look at the table on the right to calculate
Speed timings
|
|
Notes
- ↑ In fact, in the internal code, there are not 10 levels with 6 steps each (except level 9), but 55 levels! But Tromi changes the background during gameplay 10 times only (including the one at the beginning of the game), so we can split 55 levels into 10 levels (same as the number shown on the game's screen), with every level from 0 to 8 having 6 smaller steps and the level 9 not having one