List of twists: Difference between revisions
*>Tepples Begin to convert to the new, more flexible pfstart/pfrow/pfend form. I've got the T part done. |
*>Tepples →Twists with ''I'': pfrowify |
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Line 77: | Line 77: | ||
If changing position to the second row, [[rotate]] three times so to twist on lower-middle square. | If changing position to the second row, [[rotate]] three times so to twist on lower-middle square. | ||
{| | {| | ||
| | |{{pfstart}} | ||
{ | {{pfrow |g|g|g|g|i|g|g|g|g|g}} | ||
{{pfrow |g|g|g| |i| | |g|g|g}} | |||
{{pfrow |g|g|g|g|i|g|g|g|g|g}} | |||
{{pfrow |g|g|g|g|i|g|g|g|g|g}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow |g|g|g|g| |g|g|g|g|g}} | |||
{{pfrow |g|g|g|i|i|i|i|g|g|g}} | |||
{{pfrow |g|g|g|g| |g|g|g|g|g}} | |||
{{pfrow |g|g|g|g| |g|g|g|g|g}} | |||
{{pfend}} | |||
}} | |||
| | |||
{ | |||
}} | |||
|} | |} | ||
If changing positions to the right columns, turn right. If left, turn left. | If changing positions to the right columns, turn right. If left, turn left. | ||
''The following example works only in [[SRS]]:'' | |||
{| | {| | ||
| | |{{pfstart}} | ||
{ | {{pfrow | | | | |i| | | | | }} | ||
{{pfrow | | | |g|i|g| | | | }} | |||
{{pfrow |g|g|g|g|i|g|g|g|g|g}} | |||
{{pfrow |g|g|g|g|i| | | |g|g}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow | | | | | | | | | | }} | |||
{{pfrow | | | |g| |g| | | | }} | |||
{{pfrow |g|g|g|g| |g|g|g|g|g}} | |||
{{pfrow |g|g|g|g|i|i|i|i|g|g}} | |||
{{pfend}} | |||
}} | |||
| | |||
{ | |||
}} | |||
|} | |} | ||
Revision as of 20:37, 19 May 2006
Twists let a player fix some otherwise difficult situations. These examples cover recent games, but may not work for earlier Tetris games that use little or no wall kick.
In general, games that specifically reward in-place spins (such as The New Tetris, Tetris Worlds, and Tetris DS) will trigger the reward if a piece locks in a place from which it cannot move left, right, or up.
Twists with T (or T-Spin)
A well-known twist involves the tetromino T.
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Other variants exist, especially in games that use some form of wall kick:
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Some may not seem possible, but especially games using SRS will allow them regardless.
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Twists with I
If changing position to the second row, rotate three times so to twist on lower-middle square.
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If changing positions to the right columns, turn right. If left, turn left.
The following example works only in SRS:
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Twists with S and Z
If using S, rotate right. If using Z, rotate left.
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In this case, if using S, turn left and if using Z, turn right.
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Twists with J and L
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