List of twists: Difference between revisions

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*>Nicholas
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*>Tepples
Begin to convert to the new, more flexible pfstart/pfrow/pfend form. I've got the T part done.
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'''''Twists''''' let a player fix some otherwise difficult situations. These examples cover [[Tetris Guideline|recent games]], but may not work for earlier ''[[Tetris]]'' [[games]].
'''''Twists''''' let a player fix some otherwise difficult situations. These examples cover [[Tetris Guideline|recent games]], but may not work for earlier ''[[Tetris]]'' [[games]] that use little or no [[wall kick]].
 
In general, games that specifically reward in-place spins (such as ''[[The New Tetris]]'', ''[[Tetris Worlds]]'', and ''[[Tetris DS]]'') will trigger the reward if a piece locks in a place from which it cannot move left, right, or up.
 
==Twists with ''T'' (or ''T-Spin'')==
==Twists with ''T'' (or ''T-Spin'')==
A well-known twist involves the [[tetromino]] ''T''.
A well-known twist involves the [[tetromino]] ''T''.
{|
{|
|
|{{pfstart}}
{|
{{pfrow| | | | | | | | | | }}
|{{pos|=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | | | |t|g|g| | }}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|t|t| |g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
|{{pfstart}}
| | | | | | | | | | |=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | | | | |g|g| | }}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|t|t|t|g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | |t|g|g| | |=
|g|g|g|g|t|t| |g|g|g|=
|g|g|g|g|g|t|g|g|g|g|=
}}
|}
|
{|
|{{pos|=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | |g|g| | |=
|g|g|g|g|t|t|t|g|g|g|=
|g|g|g|g|g|t|g|g|g|g|=
}}
|}
|}
Other variants exist.
{|
|
{|
|{{pos|=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | |t|g|g|g|g|=
|g|g|g|g|t|t|g|g|g|g|=
|g|g|g| | |t|g|g|g|g|=
}}
|}
|
{|
|{{pos|=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | |g|g|g|g|=
|g|g|g|g|t| |g|g|g|g|=
|g|g|g|t|t|t|g|g|g|g|=
}}
|}
|}
|}
Other variants exist, especially in games that use some form of [[wall kick]]:
{|
{|
|
|
{|
{{pfstart}}
|{{pos|=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | | | |t|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|t|t|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g| | |t|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
|{{pfstart}}
| | | | | | | | | | |=
{{pfrow | | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow | | | | | | |g|g|g|g}}
| | | | | | | | | | |=
{{pfrow |g|g|g|g|t| |g|g|g|g}}
| | | | | | | | | | |=
{{pfrow |g|g|g|t|t|t|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | |g| |t| | |=
|g|g|g|g|g|g|t|t|t|g|=
|g|g|g|g|g|g| |g|g|g|=
}}
|}
|}
|
 
{|
|{{pos|=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | |g|t| | | |=
|g|g|g|g|g|g|t|t| |g|=
|g|g|g|g|g|g|t|g|g|g|=
}}
|}
|}
Some may not seem possible, but the game will allow them regardlessly.
{|
{|
|
|
{|
{{pfstart}}
|{{pos|=
{{pfrow | | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow | | | | | |g| |t| | }}
| | | | | | | | | | |=
{{pfrow |g|g|g|g|g|g|t|t|t|g}}
| | | | | | | | | | |=
{{pfrow |g|g|g|g|g|g| |g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
|{{pfstart}}
| | | | | | | | | | |=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | | | |g|t| | | }}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|g|g|t|t| |g}}
| | | | | | | | | | |=
{{pfrow|g|g|g|g|g|g|t|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | |t|g|g| | | | |=
| | |t|t|t|g| | | | |=
|g|g|g|g| |g|g|g|g|g|=
|g|g|g| | |g|g|g|g|g|=
|g|g|g|g| |g|g|g|g|g|=
}}
|}
|}
|
 
Some may not seem possible, but especially games using [[SRS]] will allow them regardless.
{|
{|
|{{pos|=
|{{pfstart}}
| | | | | | | | | | |=
{{pfrow| | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow| | | |t|g|g| | | | }}
| | | | | | | | | | |=
{{pfrow| | |t|t|t|g| | | | }}
| | | | | | | | | | |=
{{pfrow|g|g|g|g| |g|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g| | |g|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow|g|g|g|g| |g|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
|{{pfstart}}
| | | | | | | | | | |=
{{pfrow | | | | | | | | | | }}
| | | | | | | | | | |=
{{pfrow | | | | |g|g| | | | }}
| | | | | | | | | | |=
{{pfrow | | | | | |g| | | | }}
| | | | | | | | | | |=
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow |g|g|g|t|t|g|g|g|g|g}}
| | | | | | | | | | |=
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
| | | | | | | | | | |=
{{pfend}}
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | |g|g| | | | |=
| | | | | |g| | | | |=
|g|g|g|g|t|g|g|g|g|g|=
|g|g|g|t|t|g|g|g|g|g|=
|g|g|g|g|t|g|g|g|g|g|=
}}
|}
|}
|}



Revision as of 21:37, 18 May 2006

Twists let a player fix some otherwise difficult situations. These examples cover recent games, but may not work for earlier Tetris games that use little or no wall kick.

In general, games that specifically reward in-place spins (such as The New Tetris, Tetris Worlds, and Tetris DS) will trigger the reward if a piece locks in a place from which it cannot move left, right, or up.

Twists with T (or T-Spin)

A well-known twist involves the tetromino T.

tgg
ggggttggg
gggggtgggg
gg
ggggtttggg
gggggtgggg

Other variants exist, especially in games that use some form of wall kick:

tgggg
ggggttgggg
gggtgggg
gggg
ggggtgggg
gggtttgggg
gt
ggggggtttg
ggggggggg
gt
ggggggttg
ggggggtggg

Some may not seem possible, but especially games using SRS will allow them regardless.

tgg
tttg
ggggggggg
gggggggg
ggggggggg
gg
g
ggggtggggg
gggttggggg
ggggtggggg

Twists with I

If changing position to the second row, rotate three times so to twist on lower-middle square.



















ggggiggggg
gggiggg
ggggiggggg
ggggiggggg



















ggggggggg
gggiiiiggg
ggggggggg
ggggggggg

If changing positions to the right columns, turn right. If left, turn left.



















i
gig
ggggiggggg
ggggigg




















gg
ggggggggg
ggggiiiigg

Twists with S and Z

If using S, rotate right. If using Z, rotate left.




















sggggg
gggssgggg
gggsggggg




















ggggg
gggssgggg
gggssggggg



















s
ssggggg
ggggsgggg
gggggggg




















ggggg
ggggssgggg
gggssggggg


















ggss
gss
ggggggggg
gggggggg
ggggggggg


















gg
g
ggggsggggg
ggggssgggg
gggggsgggg

In this case, if using S, turn left and if using Z, turn right.



















gsg
gssg
ggggsgggg
gggggggg



















gg
gg
ggggssgggg
gggssggggg

Twists with J and L




















jj
gggjgggggg
gggjgggg





















gggjgggggg
gggjjjgggg


















jgg
jjjg
ggggggggg
ggggggggg
gggggggg


















gg
g
ggggjggggg
ggggjggggg
gggjjggggg

See also