List of twists: Difference between revisions
Jump to navigation
Jump to search
*>Nicholas |
No edit summary |
||
Line 515: | Line 515: | ||
|} | |} | ||
|} | |} | ||
==''j'' and ''l'' | |||
{| | |||
| | |||
{| | |||
|{{pos|= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | |j|j| | | | | |= | |||
|d|d|d|j|d|d|d|d|d|d|= | |||
|d|d|d|j| | |d|d|d|d|= | |||
}} | |||
|} | |||
| | |||
{| | |||
|{{pos|= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
| | | | | | | | | | |= | |||
|d|d|d|j|d|d|d|d|d|d|= | |||
|d|d|d|j|j|j|d|d|d|d|= | |||
}} | |||
|} | |||
|} | |||
==See also== | ==See also== | ||
[[Topics]] | [[Topics]] |
Revision as of 07:22, 17 March 2006
Twists let a player fix some otherwise difficult situations. These examples cover recent games, but may not work for earlier Tetris games.
t
A well-known twist involves the tetromino t.
|
|
Other variants exist.
|
|
Some may not seem possible, but the game will allow them regardlessly.
|
|
i
If changing position to the second row, rotate three times so to twist on lower-middle square.
|
|
If changing positions to the right columns, turn right. If left, turn left.
|
|
s and z
If using s, rotate right. If using z, rotate left.
|
|
|
|
|
|
In this case, if using s, turn left and if using z, turn right.
|
|
==j and l
|
|