List of twists: Difference between revisions

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*>Nicholas
*>Nicholas
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| | | |d|i|d| | | | |=
  |d|d|d|d|i|d|d|d|d|d|=
  |d|d|d|d|i|d|d|d|d|d|=
|d|d|d| |i| | |d|d|d|=
  |d|d|d|d|i| | | |d|d|=
|d|d|d|d|i|d|d|d|d|d|=
  |d|d|d|d|i|d|d|d|d|d|=
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==''s'' and ''z''==
==''s'' and ''z''==
If using ''s'', rotate right. If using ''z'', rotate left.
If using ''s'', rotate right. If using ''z'', rotate left.

Revision as of 07:13, 17 March 2006

Twists let a player fix some otherwise difficult situations. These examples cover recent games, but may not work for earlier Tetris games.

t

A well-known twist involves the tetromino t.

Other variants exist.

Some may not seem possible, but the game will allow them regardlessly.

i

If changing position to the second row, rotate three times so to twist on lower-middle square.

If changing positions to the right columns, turn right. If left, turn left.

s and z

If using s, rotate right. If using z, rotate left.

In this case, if using s, turn left and if using z, turn right.

See also

Topics