Tetris (Electronika 60): Difference between revisions

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|platform = Electronika 60
|platform = Electronika 60
|boxart = Original_Tetris.png
|boxart = Original_Tetris.png
|title-scrn = Original_Tetris_Title.png
|title-scrn = Tetris_(Electronika_60)_title.jpg
|ingame-scrn = Original_Tetris_Gameplay.png
|ingame-scrn = Original_Tetris_Gameplay.png
|preview = 1
|preview = 1

Revision as of 13:48, 4 July 2024

Tetris
Developer(s)Alexey Pajitnov
Platform(s)Electronika 60
Release1985, USSR
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes
Rotation systemOriginal Rotation System

The original Tetris ([Тетрис] Error: {{Lang-xx}}: invalid parameter: |link= (help)) was programmed by Alexey Pajitnov using the programming language Pascal on an Electronika 60 ([Электроника 60] Error: {{Lang-xx}}: invalid parameter: |link= (help)) - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game has monochrome graphics, and in the first revision of the game, the blocks in the tetrominos are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead.

Scoring

  • Points are awarded for each tetromino successfully dropped into place.
    • At level 0, the potential point score for each tetromino starts at 19, and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an I tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.
    • Playing at higher levels awards an additional 3 x (Level + 1) points per tetromino.
    • Playing with the preview disabled awards an additional 5 points per tetromino.
  • 3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands.

Bugs

It is sometimes possible to manipulate a tetromino after performing a hard drop, even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenarios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack.

Trivia

External links