Tetris Effect: Difference between revisions
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'''''Tetris Effect''''' is a single player game featuring music and visuals that react to player actions. It is the first official console release since ''[[Tetris Ultimate]]'' in 2014. | '''''Tetris Effect''''' is a single player game featuring music and visuals that react to player actions. It is the first official console release since ''[[Tetris Ultimate]]'' in 2014. | ||
''Tetris Effect'' was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is | ''Tetris Effect'' was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store and will be available on Steam in Summer 2021. A port for the Oculus Quest was released the following year. | ||
An updated release, named ''Tetris Effect: Connected'', was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game. | An updated release, named ''Tetris Effect: Connected'', was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game. | ||
== Gameplay == | == Gameplay == | ||
''Tetris Effect'' features standard [[Tetris Guideline|Guideline]] rules for gameplay; several features such as IRS/IHS, hold piece, and piece preview count can be changed in the Settings. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility. | ''Tetris Effect'' features standard [[Tetris Guideline|Guideline]] rules for gameplay; several features such as [[Rotate#Initial rotation system (IRS)|IRS]]/[[Hold piece#Initial hold|IHS]], hold piece, and piece preview count can be changed in the Settings. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility. | ||
=== Zone mechanic === | === Zone mechanic === | ||
The main mode of ''Tetris Effect'', Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player [[Top out|tops out]]; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22. | The main mode of ''Tetris Effect'', Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player [[Top out|tops out]]; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22. | ||
=== Grading and Scoring === | === Grading and Scoring === | ||
[[Scoring]] is carried over from other Guideline games; the player receives a certain grade (from D to SS) based on their final score in a mode. | [[Scoring]] is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode. | ||
== Journey Mode == | == Journey Mode == | ||
The main mode of the game, with 27 stages total. The stages are split into different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, | The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, ''Metamorphosis'', has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal. | ||
{| class="wikitable" style="text-align:center; font-size:100%;" align=left | |||
|+ Speed Levels in Journey Mode | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Stage | |||
! colspan=3 style="border-right-color:black;border-bottom-color:black;" | Beginner | |||
! colspan=3 style="border-right-color:black;border-bottom-color:black;" | Normal | |||
! colspan=3 style="border-bottom-color:black;" | Expert | |||
|- | |||
! style="border-right-color:black;" | The Deep | |||
| width=30 | 1 | |||
| width=30 | 1 | |||
| width=30 style="border-right-color:black;" | 1 | |||
| width=30 | 1 | |||
| width=30 | 2 | |||
| width=30 style="border-right-color:black;" | 3 | |||
| width=30 | 6 | |||
| width=30 | 7 | |||
| width=30 | 8 | |||
|- | |||
! style="border-right-color:black;" | Pharaoh's Code | |||
| 2 | |||
| 2 | |||
| style="border-right-color:black;" | 2 | |||
| 3 | |||
| 4 | |||
| style="border-right-color:black;" | 5 | |||
| 8 | |||
| 9 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Karma Wheel | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-right-color:black;border-bottom-color:black;" | 3 | |||
| style="border-bottom-color:black;" | 4 | |||
| style="border-bottom-color:black;" | 5 | |||
| style="border-right-color:black;border-bottom-color:black;" | 6 | |||
| style="border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 11 | |||
| style="border-bottom-color:black;" | 12 | |||
|- | |||
! style="border-right-color:black;" | Jellyfish Chorus | |||
| 1 | |||
| 1 | |||
| style="border-right-color:black;" | 3 | |||
| 1 | |||
| 1 | |||
| style="border-right-color:black;" | 5 | |||
| 6 | |||
| 6 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;" | Da Vinci | |||
| 1 | |||
| 3 | |||
| style="border-right-color:black;" | 1 | |||
| 1 | |||
| 5 | |||
| style="border-right-color:black;" | 1 | |||
| 6 | |||
| 10 | |||
| 6 | |||
|- | |||
! style="border-right-color:black;" | Prayer Circles | |||
| 3 | |||
| 1 | |||
| style="border-right-color:black;" | 3 | |||
| 5 | |||
| 1 | |||
| style="border-right-color:black;" | 5 | |||
| 10 | |||
| 6 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Ritual Passion | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-right-color:black;border-bottom-color:black;" | 7 | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 5 | |||
| style="border-right-color:black;border-bottom-color:black;" | 9 | |||
| style="border-bottom-color:black;" | 6 | |||
| style="border-bottom-color:black;" | 12 | |||
| style="border-bottom-color:black;" | 15 | |||
|- | |||
! style="border-right-color:black;" | Deserted | |||
| 4 | |||
| 2 | |||
| style="border-right-color:black;" | 2 | |||
| 6 | |||
| 3 | |||
| style="border-right-color:black;" | 3 | |||
| 11 | |||
| 8 | |||
| 6 | |||
|- | |||
! style="border-right-color:black;" | Dolphin Surf | |||
| 2 | |||
| 7 | |||
| style="border-right-color:black;" | 3 | |||
| 4 | |||
| 9 | |||
| style="border-right-color:black;" | 6 | |||
| 10 | |||
| 15 | |||
| 12 | |||
|- | |||
! style="border-right-color:black;" | Downtown Jazz | |||
| 2 | |||
| 6 | |||
| style="border-right-color:black;" | 2 | |||
| 4 | |||
| 8 | |||
| style="border-right-color:black;" | 5 | |||
| 9 | |||
| 14 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Spirit Canyon | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-right-color:black;border-bottom-color:black;" | 8 | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-bottom-color:black;" | 5 | |||
| style="border-right-color:black;border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 8 | |||
| style="border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 16 | |||
|- | |||
! style="border-right-color:black;" | Jeweled Veil | |||
| 2 | |||
| 2 | |||
| style="border-right-color:black;" | 4 | |||
| 4 | |||
| 4 | |||
| style="border-right-color:black;" | 6 | |||
| 9 | |||
| 9 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;" | Forest Dawn | |||
| 5 | |||
| 5 | |||
| style="border-right-color:black;" | 5 | |||
| 7 | |||
| 7 | |||
| style="border-right-color:black;" | 7 | |||
| 12 | |||
| 12 | |||
| 12 | |||
|- | |||
! style="border-right-color:black;" | Kaleidoscope | |||
| 5 | |||
| 7 | |||
| style="border-right-color:black;" | 2 | |||
| 7 | |||
| 10 | |||
| style="border-right-color:black;" | 3 | |||
| 12 | |||
| 16 | |||
| 8 | |||
|- | |||
! style="border-right-color:black;" | Turtle Dreams | |||
| 6 | |||
| 6 | |||
| style="border-right-color:black;" | 6 | |||
| 8 | |||
| 8 | |||
| style="border-right-color:black;" | 8 | |||
| 13 | |||
| 13 | |||
| 13 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Celebration | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 6 | |||
| style="border-right-color:black;border-bottom-color:black;" | 9 | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 8 | |||
| style="border-right-color:black;border-bottom-color:black;" | 11 | |||
| style="border-bottom-color:black;" | 6 | |||
| style="border-bottom-color:black;" | 15 | |||
| style="border-bottom-color:black;" | 18 | |||
|- | |||
! style="border-right-color:black;" | Sunset Breeze | |||
| 4 | |||
| 1 | |||
| style="border-right-color:black;" | 4 | |||
| 7 | |||
| 3 | |||
| style="border-right-color:black;" | 7 | |||
| 12 | |||
| 8 | |||
| 12 | |||
|- | |||
! style="border-right-color:black;" | Aurora Peak | |||
| 3 | |||
| 6 | |||
| style="border-right-color:black;" | 7 | |||
| 5 | |||
| 8 | |||
| style="border-right-color:black;" | 9 | |||
| 10 | |||
| 13 | |||
| 16 | |||
|- | |||
! style="border-right-color:black;" | Zen Blossoms | |||
| 1 | |||
| 4 | |||
| style="border-right-color:black;" | 6 | |||
| 3 | |||
| 6 | |||
| style="border-right-color:black;" | 8 | |||
| 8 | |||
| 11 | |||
| 13 | |||
|- | |||
! style="border-right-color:black;" | Yin & Yang | |||
| 9 | |||
| 5 | |||
| style="border-right-color:black;" | 3 | |||
| 11 | |||
| 7 | |||
| style="border-right-color:black;" | 5 | |||
| 16 | |||
| 12 | |||
| 10 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Hula Soul | |||
| style="border-bottom-color:black;" | 1 | |||
| style="border-bottom-color:black;" | 7 | |||
| style="border-right-color:black;border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 3 | |||
| style="border-bottom-color:black;" | 10 | |||
| style="border-right-color:black;border-bottom-color:black;" | 12 | |||
| style="border-bottom-color:black;" | 8 | |||
| style="border-bottom-color:black;" | 16 | |||
| style="border-bottom-color:black;" | 20 | |||
|- | |||
! style="border-right-color:black;" | Starfall | |||
| 6 | |||
| 9 | |||
| style="border-right-color:black;" | 4 | |||
| 9 | |||
| 12 | |||
| style="border-right-color:black;" | 7 | |||
| 15 | |||
| 18 | |||
| 12 | |||
|- | |||
! style="border-right-color:black;" | Balloon High | |||
| 2 | |||
| 9 | |||
| style="border-right-color:black;" | 3 | |||
| 5 | |||
| 12 | |||
| style="border-right-color:black;" | 6 | |||
| 10 | |||
| 18 | |||
| 11 | |||
|- | |||
! style="border-right-color:black;" | Mermaid Cove | |||
| 4 | |||
| 4 | |||
| style="border-right-color:black;" | 7 | |||
| 7 | |||
| 7 | |||
| style="border-right-color:black;" | 10 | |||
| 12 | |||
| 12 | |||
| 14 | |||
|- | |||
! style="border-right-color:black;" | Orbit | |||
| 4 | |||
| 6 | |||
| style="border-right-color:black;" | 8 | |||
| 7 | |||
| 8 | |||
| style="border-right-color:black;" | 11 | |||
| 13 | |||
| 14 | |||
| 17 | |||
|- | |||
! style="border-right-color:black;border-bottom-color:black;" | Stratosphere | |||
| style="border-bottom-color:black;" | 8 | |||
| style="border-bottom-color:black;" | 9 | |||
| style="border-right-color:black;border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 10 | |||
| style="border-bottom-color:black;" | 11 | |||
| style="border-right-color:black;border-bottom-color:black;" | 13 | |||
| style="border-bottom-color:black;" | 16 | |||
| style="border-bottom-color:black;" | 18 | |||
| style="border-bottom-color:black;" | 20 | |||
|- | |||
! style="border-right-color:black;" | Metamorphosis | |||
| 7 | |||
| 4 | |||
| style="border-right-color:black;" | 10 | |||
| 10 | |||
| 7 | |||
| style="border-right-color:black;" | 13 | |||
| 16 | |||
| 13 | |||
| 20 | |||
|} | |||
<br clear=left> | |||
== Effect Modes == | == Effect Modes == | ||
Line 353: | Line 662: | ||
=== Purify === | === Purify === | ||
Clear as many violet and | Clear as many violet and grey [[Garbage|garbage]] blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds. | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" |
Revision as of 03:22, 13 September 2020
Tetris Effect | |
---|---|
Developer(s) | Monstars Inc. Resonair Stage Games |
Publisher(s) | Enhance |
Platform(s) | PlayStation 4, Windows, Oculus Quest, Xbox Series X, Xbox Series S, Xbox One |
Release | PlayStation 4
|
Gameplay info | |
Next pieces | 1-4 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Effect is a single player game featuring music and visuals that react to player actions. It is the first official console release since Tetris Ultimate in 2014.
Tetris Effect was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store and will be available on Steam in Summer 2021. A port for the Oculus Quest was released the following year.
An updated release, named Tetris Effect: Connected, was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game.
Gameplay
Tetris Effect features standard Guideline rules for gameplay; several features such as IRS/IHS, hold piece, and piece preview count can be changed in the Settings. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility.
Zone mechanic
The main mode of Tetris Effect, Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player tops out; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22.
Grading and Scoring
Scoring is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode.
Journey Mode
The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, Metamorphosis, has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal.
Stage | Beginner | Normal | Expert | ||||||
---|---|---|---|---|---|---|---|---|---|
The Deep | 1 | 1 | 1 | 1 | 2 | 3 | 6 | 7 | 8 |
Pharaoh's Code | 2 | 2 | 2 | 3 | 4 | 5 | 8 | 9 | 10 |
Karma Wheel | 3 | 3 | 3 | 4 | 5 | 6 | 10 | 11 | 12 |
Jellyfish Chorus | 1 | 1 | 3 | 1 | 1 | 5 | 6 | 6 | 10 |
Da Vinci | 1 | 3 | 1 | 1 | 5 | 1 | 6 | 10 | 6 |
Prayer Circles | 3 | 1 | 3 | 5 | 1 | 5 | 10 | 6 | 10 |
Ritual Passion | 1 | 3 | 7 | 1 | 5 | 9 | 6 | 12 | 15 |
Deserted | 4 | 2 | 2 | 6 | 3 | 3 | 11 | 8 | 6 |
Dolphin Surf | 2 | 7 | 3 | 4 | 9 | 6 | 10 | 15 | 12 |
Downtown Jazz | 2 | 6 | 2 | 4 | 8 | 5 | 9 | 14 | 10 |
Spirit Canyon | 1 | 3 | 8 | 3 | 5 | 10 | 8 | 10 | 16 |
Jeweled Veil | 2 | 2 | 4 | 4 | 4 | 6 | 9 | 9 | 10 |
Forest Dawn | 5 | 5 | 5 | 7 | 7 | 7 | 12 | 12 | 12 |
Kaleidoscope | 5 | 7 | 2 | 7 | 10 | 3 | 12 | 16 | 8 |
Turtle Dreams | 6 | 6 | 6 | 8 | 8 | 8 | 13 | 13 | 13 |
Celebration | 1 | 6 | 9 | 1 | 8 | 11 | 6 | 15 | 18 |
Sunset Breeze | 4 | 1 | 4 | 7 | 3 | 7 | 12 | 8 | 12 |
Aurora Peak | 3 | 6 | 7 | 5 | 8 | 9 | 10 | 13 | 16 |
Zen Blossoms | 1 | 4 | 6 | 3 | 6 | 8 | 8 | 11 | 13 |
Yin & Yang | 9 | 5 | 3 | 11 | 7 | 5 | 16 | 12 | 10 |
Hula Soul | 1 | 7 | 10 | 3 | 10 | 12 | 8 | 16 | 20 |
Starfall | 6 | 9 | 4 | 9 | 12 | 7 | 15 | 18 | 12 |
Balloon High | 2 | 9 | 3 | 5 | 12 | 6 | 10 | 18 | 11 |
Mermaid Cove | 4 | 4 | 7 | 7 | 7 | 10 | 12 | 12 | 14 |
Orbit | 4 | 6 | 8 | 7 | 8 | 11 | 13 | 14 | 17 |
Stratosphere | 8 | 9 | 10 | 10 | 11 | 13 | 16 | 18 | 20 |
Metamorphosis | 7 | 4 | 10 | 10 | 7 | 13 | 16 | 13 | 20 |
Effect Modes
Marathon
Standard fixed-goal Marathon mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and starting level (up to 15) can be selected.
Grade | Score |
---|---|
SS | 500,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Ultra
3-minute score attack mode.
Grade | Score |
---|---|
SS | 35,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Sprint
40 lines time attack mode.
Grade | Time |
---|---|
SS | <1:10 |
S | <1:20 |
A | <1:40 |
B | <2:20 |
C | <3:20 |
D | >3:20 |
E | Fail |
Master Mode
20G mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Starting M-level can be selected prior to starting the mode.
Grade | Lines |
---|---|
SS | 150 |
S | 130 |
A | 100 |
B | 50 |
C | 20 |
D | 1 |
E | 0 |
Chill Marathon
Marathon mode, but topping out will reset the playfield instead of netting a Game Over. Starting level is selectable; the player can also choose between Random or Fixed piece sequences. The line goal amount can be selected between 150 to 600 lines in multiples of 30.
Grade | Score |
---|---|
SS | 300,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Quick Play
Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30. Much like Chill Marathon, Random or Fixed piece sequences are switchable.
Grade | Score |
---|---|
SS | 10,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Playlist
Play through a set of 4 similarly-themed stages in succession. Much like in Chill Marathon, topping out will reset the playfield instead of netting a game over; Random or Fixed piece sequences are switchable. The player can also change the background music prior to starting one of the three available Playlists:
- Sea – The Deep, Dolphin Surf, Mermaid Cove; Jellyfish Chorus
- Wind – Da Vinci, Balloon High, Deserted; Sunset Breeze
- World – Prayer Circles, Zen Blossoms, Jeweled Veil; Karma Wheel
Grade | Score |
---|---|
SS | 40,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
All Clear
Perform as many perfect clears as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus.
Grade | Score |
---|---|
SS | 30 |
S | 26 |
A | 20 |
B | ??? |
C | ??? |
D | ??? |
E | ??? |
Combo
Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus.
Grade | Score |
---|---|
SS | 120 |
S | ??? |
A | ??? |
B | 50 |
C | 30 |
D | 1 |
E | 0 |
Target
Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus.
Grade | Score |
---|---|
SS | 30 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Countdown
Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 10 piece drops. Endless can also be toggled on.
Grade | Score |
---|---|
SS | 55,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Purify
Clear as many violet and grey garbage blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds.
Grade | Blocks Purified |
---|---|
SS | 450 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Mystery
Marathon mode, but new random mechanics are set for a particular time period, such as Big Block pieces, restricting Hold, etc.
Grade | Score |
---|---|
SS | 400,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Weekend Ritual
External Links
Videos
- Launch Trailer
- Mental Blocks - Mini-Documentary