Tetris (Retro-Bit Go Retro! Portable): Difference between revisions

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|hold = No
|hold = No
|hard = Yes (only in early revisions)
|hard = Yes (only in early revisions)
|system = SRS base rotations, no kicks
|system = [[BPS rotation]]
|boxart = Tetris_(Retro-bit)_boxart.jpg
|boxart = Tetris_(Retro-bit)_boxart.jpg
|title-scrn = Tetris_(Retro-bit)_title.jpg
|title-scrn = Tetris_(Retro-bit)_title.jpg
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While most of the game doesn't not follow the [[Tetris Guideline]], the colors used for the [[tetromino]]es do.
While most of the game doesn't not follow the [[Tetris Guideline]], the colors used for the [[tetromino]]es do.


Pieces spawn in the 22nd, and 21st rows, and use [[SRS]] base rotations. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected.
Pieces spawn in the 22nd, and 21st rows, and use [[BPS rotation]]. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected.


Early versions of the game feature a [[hard drop]] feature, but it was removed in later versions because of misdrops using the D-pad.
Early versions of the game feature a [[hard drop]] feature, but it was removed in later versions because of misdrops using the D-pad.

Revision as of 19:53, 29 August 2020

Tetris
Box art for the Retro-Bit Go Retro! Portable, featuring Tetris.
Developer(s)Shiru
Publisher(s)Retro-Bit
Platform(s)Retro-Bit Go Retro! Portable
Release
  • NA: September 30, 2018
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes (only in early revisions)
Rotation systemBPS rotation

Tetris is one of the featured games on the Retro-Bit Go Retro! Portable, a NES-based handheld system, and was developed by Shiru specifically for the device.[1] It was released in September of 2018.[2]

Gameplay

There is a single mode. The player may choose which level to start on, and a handicap level from 0-12 in increments of 3. The player also has the option of disabling the ghost piece.

While most of the game doesn't not follow the Tetris Guideline, the colors used for the tetrominoes do.

Pieces spawn in the 22nd, and 21st rows, and use BPS rotation. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected.

Early versions of the game feature a hard drop feature, but it was removed in later versions because of misdrops using the D-pad.

Levels

The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher gravity. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike NES Tetris.

Scoring

Action Points
Single 50 × level
Double 150 × level
Triple 250 × level
Tetris 400 × level
Soft drop 1 per cell
Hard drop 2 per cell

Development

The game was developed exclusively for the Retro-Bit Go Retro! Portable, a device which is a clone of the NES hardware, thus technically this game could be played on a NES.[3]

References

  1. "About me". Shiru's Stuff. n.d.. Archived from the original on 2019-09-13. Retrieved 2020-01-11.
  2. "RETRO-BIT® ANNOUNCES HANDHELD CONSOLE FEATURING OFFICIALLY LICENSED GAMES TETRIS®, MEGA MAN®, BURGERTIME®, BAD DUDES™, AND MORE". Tetris. 2018-09-03. Archived from the original on 2018-12-26. Retrieved 2020-01-11.
  3. Frank Cifaldi [@frankcifaldi] "...within the past few months, Retro-bit released its "Go Retro!" portable Famiclone, with a brand new, officially licensed game - a new NES version of Tetris! Released in *2018*!". 2018-12-17. Archived from the original on 2020-01-10. Retrieved 2020-01-11.

External links