Tetrinet: Difference between revisions
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Carrying out merger from Tetrinet Rotation System, which had been suggested a while back. Being that the system (which is just a variant of Atari rotation) is used in only this one game, it doesn't really need a separate article. |
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== | ==Rotation System== | ||
[[TetriNet | |||
Tetrinet uses its own [[rotation system]] based on that of [[Tetris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotation, below the ceiling, in the center (rounded to the right if needed). | |||
== Basic rotation == | |||
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]] | |||
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I). | |||
== Wall kicks == | |||
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks. | |||
==External links== | ==External links== | ||
*[http://www.tetrinet2.com/ Tetrinet2.com] | *[http://www.tetrinet2.com/ Tetrinet2.com] |
Revision as of 15:04, 19 October 2020
Tetrinet | |
---|---|
Developer(s) | St0rmCat |
Platform(s) | PC (Windows, Unix compatible (Linux, Mac OS, etc...) |
Release | 1997 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 12w x 22h visible |
Hold piece | No |
Hard drop | Yes |
Rotation system | TetriNet Rotation System |
Tetrinet is a PC based online multiplayer tetromino game, similar to Tetris, available as a free download. It is notable for its 12-block-wide playfield, which is wider than the average tetromino game's playfield, as well as its items, which players can use to attack other players.
Rotation System
Tetrinet uses its own rotation system based on that of Tengen's game. Tetriminos spawn with a random initial rotation, below the ceiling, in the center (rounded to the right if needed).
Basic rotation
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).
Wall kicks
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.