Tetris Kiwamemichi: Difference between revisions

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|system = [[Super Rotation System|SRS]]
|boxart = Tetris_Kiwamemichi_boxart.jpg
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|caption = ''Tetris Kiwamemichi'' PS2 box art
|caption = ''Tetris Kiwamemichi'' PS2 box art
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'''''Tetris Kiwamemichi''''' (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and PS2. It includes a four player co-op and versus mode.  
'''''Tetris Kiwamemichi''''' (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and the PlayStation 2.


== Gameplay ==
== Gameplay ==
''Tetris Kiwamemichi'' features the standard [[Tetris Guideline|Guideline]] ruleset for gameplay. However, there is also a 750ms delay between a piece spawning and said piece speeding up to the current gravity value, thus making it easier to maneuver a [[Tetromino|tetromino]] at [[20G]].


Like the Game Boy Tetris versions, this game features a post entry delay, that lets you move and rotate a piece before it starts to drop. This significantly decreases the difficulty of 20G play.
Two level systems are used in-game:
*''Arcade'' – the level increases every piece drop or line clear, similar to the [[Tetris The Grand Master (series)|Grand Master series]]. This is the default system in the arcade version, and is interchangeable with the Home system in the PlayStation 2 version.
*''Home'' – the level increases every 10 lines cleared. This is the default system in the PlayStation 2 version.


==Modes ==
== Modes ==
=== Tetris ===
=== Tetris ===
=== Chain Color ===
Endless [[Marathon]] mode. If using the Home level system, the starting level is selectable; the level cap is 20 (200 lines). The game ends when the player [[Top out|tops out]].
=== Chain Colors ===
Any blocks of the same color as the same piece used to clear a line will collapse with [[Cascade mode|cascade gravity]]. Only available in the arcade version.
=== Target ===
=== Target ===
The player must clear a set of garbage lines with blue gems in them, similar to [[Flash Point]].
=== Level Star ===
=== Level Star ===
=== Line Break ===
The player must clear a set number of lines within a certain time period. The line goal increases per level.
=== Line Break / Hotline ===
The player must clear lines inside a set of highlighted rows to complete a stage.
=== Battle Mode ===
Standard versus gameplay with [[Garbage|garbage]] line attack system. The position of the garbage holes on the [[Playfield|playfield]] change for every line(s) sent, and all holes are aligned to a single column. Items are also available in-game.
=== Co-Op Play ===
Two players (or up to four in the PlayStation 2 version) clear lines within a shared 20 × 20 playfield. Unlike most Tetris games with this mode, each player can freely move their piece across the entire width of the playfield.


==External Links==
==External Links==
*[http://www.success-corp.co.jp/software/ac/tetris/ Official website]
*[http://web.archive.org/web/20050505015243/http://www.success-corp.co.jp/software/ac/tetris/ Official website (archived)]
*[http://www.din.or.jp/~koryan/tetris/d-tkm0.htm Koryan's ''Tetris Kiwamemichi'' page] (appears to be incomplete, some info left over from ''Tetris Plus 2'')
*[http://www.din.or.jp/~koryan/tetris/d-tkm0.htm Koryan's ''Tetris Kiwamemichi'' page] (appears to be incomplete, some info left over from ''Tetris Plus 2'')



Revision as of 05:26, 11 May 2020

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Tetris Kiwamemichi
Tetris Kiwamemichi PS2 box art
Developer(s)Success
Publisher(s)Success
Platform(s)PlayStation 2, Arcade
ReleaseDecember 18, 2003
Gameplay info
Next piecesSix (PS2, single-player)
3 (Arcade)
Playfield size10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS

Tetris Kiwamemichi (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and the PlayStation 2.

Gameplay

Tetris Kiwamemichi features the standard Guideline ruleset for gameplay. However, there is also a 750ms delay between a piece spawning and said piece speeding up to the current gravity value, thus making it easier to maneuver a tetromino at 20G.

Two level systems are used in-game:

  • Arcade – the level increases every piece drop or line clear, similar to the Grand Master series. This is the default system in the arcade version, and is interchangeable with the Home system in the PlayStation 2 version.
  • Home – the level increases every 10 lines cleared. This is the default system in the PlayStation 2 version.

Modes

Tetris

Endless Marathon mode. If using the Home level system, the starting level is selectable; the level cap is 20 (200 lines). The game ends when the player tops out.

Chain Colors

Any blocks of the same color as the same piece used to clear a line will collapse with cascade gravity. Only available in the arcade version.

Target

The player must clear a set of garbage lines with blue gems in them, similar to Flash Point.

Level Star

The player must clear a set number of lines within a certain time period. The line goal increases per level.

Line Break / Hotline

The player must clear lines inside a set of highlighted rows to complete a stage.

Battle Mode

Standard versus gameplay with garbage line attack system. The position of the garbage holes on the playfield change for every line(s) sent, and all holes are aligned to a single column. Items are also available in-game.

Co-Op Play

Two players (or up to four in the PlayStation 2 version) clear lines within a shared 20 × 20 playfield. Unlike most Tetris games with this mode, each player can freely move their piece across the entire width of the playfield.

External Links