Ceiling: Difference between revisions
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[[Category: | [[Category:Gameplay]] |
Revision as of 09:04, 9 September 2019
The ceiling is the top of the visible portion of the playfield. Not all games have the pieces interact with the ceiling the same way.
Enter above ceiling
In most newer games and a few older games, pieces enter the playfield at least partially in the vanish zone.
- Tetris (Atari) and its NES port
- Puyo Puyo
- Most games produced with BPS involvement:
- Tetris 2 (North America)
- Tetris 2 and Bombliss (Japan) and Tetris Blast (North America)
- Tetris 4D
- The New Tetris
- Games based on the Tetris Guideline
- SuperLite 1500 Series: The Tetris
Enter below ceiling
The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. This also includes Ti (2005), as one of the several Guideline exemptions that it received for consistency with TAP.
Enter below solid ceiling
In some games, the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).
L cannot rotate |
It falls a row |
Now it can rotate freely |
Modern games do not have this restriction.
Free to rotate |