Tetris DX: Difference between revisions
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Revision as of 13:43, 21 May 2019
Tetris DX | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Color |
Release | JP: 21, Oct 1998 US: 31, Oct 1998 EU: 1, Jul 1999 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 18 |
Hold piece | No |
Hard drop | No |
Rotation system | Bounding box, wall kick, SRS predecessor |
Not to be confused with Tetris Deluxe, a game released for western mobile phones.
Tetris DX is a Game Boy Color game that enhances Nintendo's original Game Boy Tetris, with three new gameplay modes, a profile/save feature, and color graphics on Games Boy Color games and above. The game's rotation system has a glitch which lets players move any tetromino, except the O-piece, upward by holding the direction against a wall and rotating in the opposite direction.
Modes
Rotation system
The rotation system is an early version of what would become SRS. Like in SRS, tetrominoes of width 3 rotate as if in a bounding square; unlike in SRS, L, J, and T start flat side up. TDX first tries rotation about the center of the box (the blue circle). If this fails, it tries rotation about an alternate center displaced by one cell (the gray circle). For I, S, and Z, this center starts out one cell above the ordinary center; for L, J, or T, it starts out one cell below.
Wall climbing
This rotation system is exploitable, especially on low levels:
Charge DAS |
Rotate left |
Shift left (DAS) |
Rotate right about |
This particular exploit was fixed in SRS.
Infinity
Ordinarily, Tetris DX lock delay follows step reset behavior: only downward motion under gravity resets the lock delay timer. But rotation about the alternate center does reset the timer used for gravity. This can be exploited by placing a piece in a corner and rotating it back and forth about the alternate center:
External links
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