Tetris: New Century: Difference between revisions
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|developer = Sega | |developer = Sega | ||
|publisher = Sega | |publisher = Sega | ||
|released = | |released = 28 September 2006 | ||
|platform = | |platform = PlayStation 2 | ||
|preview = 3 | |preview = 3 | ||
|playfield = | |playfield = 10 × 20 | ||
|hold = Yes | |hold = Yes | ||
|hard = | |hard = Yes | ||
| | |system = [[SRS]] | ||
| boxart = | |||
| title-scrn = Tetris New Century title.png | |||
| ingame-scrn = Tetris New Century ingame.png | |||
}} | }} | ||
'''Tetris: New Century''' is a [[Tetris Guideline]] compatible game. Can be obtained in the Japanese PS2 game [[Sega Ages 2500 Series Vol.28 Tetris Collection]]. | '''Tetris: New Century''' is a [[Tetris Guideline]] compatible game. Can be obtained in the Japanese PS2 game [[Sega Ages 2500 Series Vol.28 Tetris Collection]]. | ||
== Gameplay Info == | == Gameplay Info == | ||
*ARE:No | *ARE: No | ||
*DAS:1G | *DAS: 1G | ||
*You can toggle the [[infinity]]. When turned off, it uses classic ''step reset'' behavior instead of modern ''move reset''. | *You can toggle the [[infinity]]. When turned off, it uses classic ''step reset'' behavior instead of modern ''move reset''. | ||
*This game has "[[Lock delay]] cancel using down key" feature, like the [[Tetris DS]]. Touch the ground by using soft-drop key, then push the sort-drop key again to lock the Tetromino instantly. | *This game has "[[Lock delay]] cancel using down key" feature, like the [[Tetris DS]]. Touch the ground by using soft-drop key, then push the sort-drop key again to lock the Tetromino instantly. | ||
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*You can change the settings of buttons. You can even set to "NO ASSIGN". [http://www.youtube.com/watch?v=AkmBYjfPXjk] | *You can change the settings of buttons. You can even set to "NO ASSIGN". [http://www.youtube.com/watch?v=AkmBYjfPXjk] | ||
*Modes: | *Modes: | ||
**MARATHON:Standard Tetris mode. Level advances by clearing every 10 lines. Game ends after clearing 150 lines. | **MARATHON: Standard Tetris mode. Level advances by clearing every 10 lines. Game ends after clearing 150 lines. | ||
**40LINE:Well-known 40 lines time attack mode. | **40LINE: Well-known 40 lines time attack mode. | ||
**ULTRA:3 minutes mode. | **ULTRA: 3 minutes mode. | ||
**EXTRA:Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines. | **EXTRA: Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines. | ||
The game recognizes T-Spins even when they don't clear lines. | The game recognizes T-Spins even when they don't clear lines. |
Revision as of 11:56, 22 February 2019
Tetris: New Century | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | PlayStation 2 |
Release | 28 September 2006 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris: New Century is a Tetris Guideline compatible game. Can be obtained in the Japanese PS2 game Sega Ages 2500 Series Vol.28 Tetris Collection.
Gameplay Info
- ARE: No
- DAS: 1G
- You can toggle the infinity. When turned off, it uses classic step reset behavior instead of modern move reset.
- This game has "Lock delay cancel using down key" feature, like the Tetris DS. Touch the ground by using soft-drop key, then push the sort-drop key again to lock the Tetromino instantly.
- Screen layout is similar to TGM3 and TGMA.
- You can change the settings of buttons. You can even set to "NO ASSIGN". [1]
- Modes:
- MARATHON: Standard Tetris mode. Level advances by clearing every 10 lines. Game ends after clearing 150 lines.
- 40LINE: Well-known 40 lines time attack mode.
- ULTRA: 3 minutes mode.
- EXTRA: Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines.
The game recognizes T-Spins even when they don't clear lines.
Also, the game recognises back to back, but doesn't distinguish between tetrises and t-spins. so if you get 1 t-spin double and 1 tetris, it counts as a back to back. Yes, this means ST stacking is the way to go.
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