Tetris DX: Difference between revisions

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|platform = Game Boy Color
|platform = Game Boy Color
|preview = 1
|preview = 1
|playfield = 10x18
|playfield = 10 × 18
|hold = No
|hold = No
|hard = No
|hard = No
|system = Bounding box, wall kick, SRS predecessor
|system = Bounding box, wall kick, [[SRS]] predecessor
|boxart = Tetris_DX_Boxart.jpg‎  
|boxart = Tetris_DX_Boxart.jpg‎  
|title-scrn=Tetris_DX_title.png
|title-scrn=Tetris_DX_title.png
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''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''
''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''


'''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with three new gameplay modes, a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.
'''''Tetris DX''''' is a Game Boy Color game that enhances Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with three new gameplay modes, a profile/save feature, and color graphics on [[:Category:Games Boy Color games|Games Boy Color games]] and above. The game's [[rotation system]] has a glitch which lets players move any [[tetromino]], except the O-piece, upward by holding the direction against a wall and rotating in the opposite direction.


== Modes ==
== Modes ==
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* Vs. CPU opponent
* Vs. CPU opponent


<br clear="all">
== Rotation system ==
== Rotation system ==
[[Image:TDX-pieces.png|thumb|All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates.]]
[[Image:TDX-pieces.png|thumb|All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates.]]
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[[Category:Games List]]
[[Category:Games List]]
[[Category:Games Boy Color games]]

Revision as of 11:57, 8 January 2019

Tetris DX
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Game Boy Color
ReleaseJP: 21, Oct 1998
US: 31, Oct 1998
EU: 1, Jul 1999
Gameplay info
Next pieces1
Playfield size10 × 18
Hold pieceNo
Hard dropNo
Rotation systemBounding box, wall kick, SRS predecessor

Not to be confused with Tetris Deluxe, a game released for western mobile phones.

Tetris DX is a Game Boy Color game that enhances Nintendo's original Game Boy Tetris, with three new gameplay modes, a profile/save feature, and color graphics on Games Boy Color games and above. The game's rotation system has a glitch which lets players move any tetromino, except the O-piece, upward by holding the direction against a wall and rotating in the opposite direction.

Modes

Rotation system

All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates.

The rotation system is an early version of what would become SRS. Like in SRS, tetrominoes of width 3 rotate as if in a bounding square; unlike in SRS, L, J, and T start flat side up. TDX first tries rotation about the center of the box (the blue circle). If this fails, it tries rotation about an alternate center displaced by one cell (the gray circle). For I, S, and Z, this center starts out one cell above the ordinary center; for L, J, or T, it starts out one cell below.

Wall climbing

This rotation system is exploitable, especially on low levels:

G.........
G.........
GSSS......
G.S.......
G.........

Charge DAS

G.........
G.S.......
G.CS......
G.S.......
G.........

Rotate left

G.........
GS........
GSS.......
GS........
G.........

Shift left (DAS)

G.........
GSSS......
G.C.......
G.........
G.........

Rotate right about
alternate center

This particular exploit was fixed in SRS.

Infinity

Ordinarily, Tetris DX lock delay follows step reset behavior: only downward motion under gravity resets the lock delay timer. But rotation about the alternate center does reset the timer used for gravity. This can be exploited by placing a piece in a corner and rotating it back and forth about the alternate center:

G.........
G.........
G.C.......
GSSS......
GGGGG.....
G.........
GS........
GSC.......
GS........
GGGGG.....


External links